I've wanted to track the time difference between Wardner (left) and Pyros (right) for a few months now, at least in World 1. It will cost approximately 1 frame per second remaining.
In Wardner, you start with 3:00. In Pyros, you start with 2:00.
In regards to my PB submission, you had an interrogation. Here are the different dip switches:
https://www.arcade-museum.com/game_detail.php?game_id=10403
Wardner Pinout = JAMMA
-------------------------
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Type - Table
+ Upright
Screen - Normal
+ Reverse
Mode - Game Mode
+ Test Mode
Demo Sound - On
+ Off
Coin 1 - - 1Coin/1Play
+ - 1Coin/2Play
- + 2Coin/1Play
+ + 2Coin/3Play
Coin 2 - - 1Coin/1Play
+ - 1Coin/2Play
- + 2Coin/1Play
+ + 2Coin/3Play
Dip sw.2
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Difficulty - - Normal
+ - Easy
- + Hard
+ + Hardest
Bonus - - Every 30000
+ - Every 50000
- + 30000 Only
+ + 50000 Only
Player - - 3
+ - 4
- + 5
+ + 1
Test SW 1 -
+
Test SW 2 -
+
The difficulty setting will change how many hits are required to kill some enemies, but I'm still unsure if other parts of the game are harder.
Additionally, I think Pyros may be faster than Wardner due to Pyros having less time at the stard and end of level, which results in a shorter countdown.
Perhaps there should be a dip switch rule or multiple categories, but there aren't enough people running this game at the moment.
For info: the timer starts when you take control of Dover and ends when you lose control of Dover after killing Wardner.