Regardless of whether glitches are allowed, becoming “remotely competitive” in any category actually has almost nothing to do with glitches. The world record holders can usually still destroy even most decent runners without doing any glitches. So for that reason, glitchless categories aren’t actually any more “accessible” than other categories, especially considering what has already been said: that glitches are never required.
Also, in the Spyro trilogy as a whole, it is objectively impossible to define what constitutes glitches in a way that a whole community can agree on. I hate to just say it like, “don’t even try to push for this, buddy it’s not going to work”. But there’s honestly not really a way the community of these games could effectively make it so.
I agree tho, wish more people would run categories with more glitch restrictions, mostly for the appeal of new routing and strat exploration. The thing is, people still can, they just don’t.
It also has to do with the fact that any% isn’t a very broken category in Spyro 1, unlike spyros 2 and 3 and plenty of other games. Part of the reason any% is more popular in other games is because in the historical speedrunning context, it made sense to use the any% approach to more people because the skips were so game breaking. That is less true of spyro 1; so the internal completionist in many gamers takes priority to many runners over the any% approach.
I get what your saying, though. Cheat% might imply reason for any type of cheat if they’re available. Perhaps some might suggest, “a cheat is a cheat, right?”
That’s why I think the name is somewhat misleading tho. The point of the category when it was created was what I mentioned above: beat the game as fast as possible, using all methods the game provides. The objective was not built around the use of cheats, but rather it was formed around the fact that the game code allows for a faster way than any%. Otherwise, rather than being called cheat%, it would probably hold the name “any% with cheats”, or “cheat% with cheats”.
I just assumed that since you brought it up that you were in favor of including such cheats in the category. My bad if that’s not the case. Either way, the thing that makes cheat% unique is that it is broken down to “any%, no restrictions”, including the use of in game cheats, because they are written into the games code. It’s not necessarily the intended way like any%, but the whole point of the category is just that: you beat the game as fast as possible using whatever means possible without actually using external methods like gameshark. If gameshark cheats were included, all it would do is save 5 seconds, remove essentially all challenge from the run, and simply open the door to people asking why there isn’t just an in game cheat% to begin with, which is what we already have. If gameshark were to become allowed at all, I feel pretty safe in assuming it would simply create a new category on the CE boards, and only if enough people ran it.
I doubt most people will agree with you. But if enough people ran and recorded categories “with cheats”, they could possibly be added to the CE boards. Cheat% itself doesn’t actually change much with cheats like flying and moon jump because given rat proxy, the only time cheats like those can save is entering the gnasty portal faster and can only save like 5 seconds. So I doubt that would ever become a category
What’s the best way to emulate this game? What emulator should I use? Where’s the best place to get said emulator? And what should I run it on?
I don’t really have access to a very accurate timer for milliseconds on my phone, so I was wondering: do the mods retime submitted runs? Or do they just verify it as the time you estimate it at? I ask because only one of my runs has been verified so far and it was verified as what I submitted it as. While it may have been retimed, I don’t know if it was.
What would it take to actually make a category extensions leaderboard for the 3 og Spyro games?