- Go to the title screen
- Press the options button
- Tap on "A game by Tom Young" lots of times until you hear a chime sound and it should be done!
- Go to the title screen
- Press the options button
- Tap on "A game by Tom Young" lots of times until you hear a chime sound and it should be done!
u used to be able to post a code u got from time trials to their website and they would list the top 3 for each track. this was the latest archived link i could find for PC & PS (click "Hall of Fame" then the dropdown box) https://web.archive.org/web/20001118232800/http://www.codemasters.com/index2.htm pretty cool how they did this 20+ years ago
Finally got around to making this, it's not fully comprehensive as I didnt check every run for some segments. The "with video" section has some gaps that need to be filled in. It can be lowered, especially on the tracks that arent a part of ILs (intro, first five tracks, tracks with no run up etc) So feel free to post here any splits you get (with vid if you want) and I can edit them in :) you can ask any questions about it here too
https://docs.google.com/spreadsheets/d/1vjmNY9vq4GZsIp5AffqWbUr4Pxqi0NBR7zwLGyU5cX4/edit?usp=sharing
2020-07-05: Required game speed cut off for IGT ILs is 0.8x (i.e. IGT / RTA > 0.8)~ 2020-11-30: "Screen FX" must be disabled for IGT IL runs~
feel free to discuss any of the rules or suggest new rules here!
The game was updated recently and you no longer have to wait a chunk of time before the fast forward button appears. You can press the fast forward button instantly after shooting! Also I think the controls were inverted? Im not sure since i havent played in so long but maybe someone else who played the old version can confirm.
I've added a "Version" variable (Pre 1.3 and 1.3+) make sure when you submit a run it is set to the right version.
The GBC version is drastically different and not comparable to the console versions plus the checkpoints are busted so you can completely break lap times on it. It should be separated as a different game.
edit: this has been sorted thanks to mixmastapj, GBC boards can be found here https://www.speedrun.com/mmv3gbc
You can complete Collect by only getting one of the collectibles however you have to set up for it before you restart. I dont think it should be allowed. It is a bit different than the snowball trick as those levels goal is to just reach the finish line whereas the collect levels goal is to collect a certain amount and imo the timing should include all the time it takes to collect 5 not just 1. Also there isnt much skill involved as it is jist turn right. It is also possible on Plenty but a bit harder and im not sure if it works on the other collect levels. The other point is that this trick isnt useful in full game runs so its not beneficial to practice the level this way. What do you think?
Feel free to share if you find any new tricks here!
Restart trick: The very first attempt at a track for some reason allows you to turn sharper at the start. So exit out the level and re-enter it each time instead of pressing the retry button. This is useful on any level where you need to turn at the beginning such as Welcome!, Collect, Around etc.
Snowball courses trick: On Hollow and Cold there are snowballs which you can move out the way of the path however when you press the restart button they go back to their original positions. You can avoid this and clear them out the way by forcing your car to flip over and wait until it respawns you automatically. The snowballs wont return. It's easier on Hollow since you can head to the bowl on the left and drive up the fence to flip yourself over.
Ramp glitch: Useful for Half-Eight, I'm not sure what triggers it but you can fall off the ramp at the start quicker. I did this by randomly driving up against the rails at the end of the track and upon restarting the car will go over the ramp a lot quicker. This effect only goes away after you exit the level. Something similar seems to happen on the Beyond track that makes you drop off the ramp quicker.
Undercup glitch: I've tried recreating it but to no success. I believe this glitch can happen on pretty much any course but it is only faster on some like Undercup where the finish line is close to the start line.
Android:
Wave Lair - 30.019 by emrald
Corsair - 12.162 by emrald
Chemtrails - 31.915 by emrald
Concourse - 4.726 by emrald
Terminal - 2.744 by Saiko38
Migration - 14.604 by emrald
Collapse - 12.456 by Kokafishin
Kawaii - 29.933 by Kokafishin
Fracture - 12.057 by emrald
iOS:
Wave Lair: 30.781 - Shinigami2009
Corsair: 12.024 - Sapi
Chemtrails: 32.183 - jonjayh
Concourse: 4.722 - Morphene
Terminal: 2.754 - Nike123
Migration: 14.643 by Mikebub124
Collapse: 12.919 - Sapi
Kawaii: 30.190 - spaceplane
Fracture: 11.905 - Whos Fleepas?
(Not including Regulator since that track can be glitched to get 0.000 seconds, there is also a blatant glitcher or hacker on android which I won't include unless a glitch is demonstrated to achieve these times)
I've updated the IL Leaderboards to reflect the recent 1.3 update. Some levels were changed around in Typical Temple: -Mountain Climbing and The Cannon Conundrum were removed -Two new levels, Llama Acrobatics and Wet Llama were added in their place -The old Llama Acrobatics is now called Mountain Climbing -Cannon In D was slightly changed.
Hi I've been looking for a capture card that supports PAL60 and a lot of them online don't outright say that they do PAL60 just the general NTSC / PAL / SECAM etc. I'm trying to capture from my Wii by the composite cables and the capture card that i brought recently (August VGB100) works fine with PAL50 but when trying to play on 60Hz it's just in black and white, no colour :( And i've tried to get colour but not had any success.
Interesting how different it is on WP. I think it should be a separate category since there are triangle blocks which affects gameplay and strategy plus it is possible for two (maybe even more) ball items to spawn on a row whereas the original version it is only one per row. These are only two easily noticeable differences so far, there could be far more internal mechanics that could vary like RNG and ball physics, maybe even ball speed? I think a separate category is the most appropriate solution.
Thoughts?
Edit: In fact, two ball items can even spawn on the very first row
I was wondering if anyone knows of any RPG games that are short to speedrun? I was thinking around the 1hr mark, 1hr 30 max. and not with glitches. Preferably for GB/GBC/GBA
Thanks =)