Comments
Washington, USAdarkid4 months ago

I think this is a known workaround for the legacy versions, I don't know if we have notes for Mac specifically.

@apple1417 is the one who owns the guide, maybe he can add a note for mac behavior?

thread: TUNIC
Washington, USAdarkid2 years ago

I'm not sure I understand why you need a firebomb to get to the mountain. Maybe I'm missing something, but I was able to get to the mountain with this route: https://i.imgur.com/onzH16T.png

thread: The Witness
Washington, USAdarkid2 years ago

Will look into it. This is not a very visible place to report errors, for future reference.

Washington, USAdarkid3 years ago

This only works for ILs at the moment. But, if you are feeling adventerous, it could probably be expanded to full game, too.

https://github.com/jbzdarkid/Autosplitters/blob/master/LiveSplit.Sausage.asl

Washington, USAdarkid3 years ago

Hey all, I finally finished re-recording the TAS using RBDJellyfish's strat for the cutscene skips. I'm uploading it here since (as far as I know) it contains the fastest solutions for every level in the game -- so it's an important reference point for future runners.

There are a handful of ILs which can be improved using these strats; I did not do so myself because they were incredibly frustrating. I leave them to some other adventerous runner: Wretch's Retreat (-9s) Toad's Folly (-8s) Widow's Finger (-6s) Skeleton (-7s) Folklore (-5s) Captive Hydra (-5s) Split Face (-6s) Suspension Bridge (-8s) Apex (-7s) The Stone Tree (-7s) The Backbone (-12s) Baby Swan (-6s) Shy Dragon (-5s) Lovers' Sadness (-7s) The Nursery (-16s) Canal (-8s) Loft of the Spirit (-8s) God Pillar (-22s)

Washington, USAdarkid3 years ago

By 'template' do you mean 'splits'? There's splits pinned in #category_extensions that you can use.

thread: The Witness
Washington, USAdarkid3 years ago

https://www.speedrun.com/thewitness_catext

Just provide me:

  • A category title
  • A rules definition
  • A video

and you can do whatever you like.

kerrmcf likes this
thread: Mardek 2
Washington, USAdarkid4 years ago

I'm not totally certain what you mean, menuing is a part of the run, so time in menus should be counted -- the timer does keep counting during the end screen, that's why it's vital that you save as early as possible. That said, I've no issue with switching to RTA, since reloading is an integral part of the run.

There's a tool I wrote to get accurate IGT out of a save file: https://github.com/jbzdarkid/Random/blob/master/mardek_sol_reader.py thought I'm not sure what exactly your concern was. 3 is not using IGT because reloading is extremely required. But with the geojacket skip, I feel like 2 has similar requirements, so I've changed the board.

thread: Mardek 2
Washington, USAdarkid5 years ago

For those who aren't super coding-savvy, here's the critical lines: var chance = Math.random() * (150 - risk); if (chance <= _root.btlChance && _root.btlChance != 0 && GameData.steps >= 30 || _root.forceBattle)

Every step you take adds to "risk", and to GameData.steps. The game counts 30 steps (on any square), which are always safe -- and aside from that, it increments "risk" every time a battle could occur, and doesn't. Therefore, it's possible to "use up" the 30 safe steps, even if your risk is still 0. btlChance varies per region, lower meaning fewer encounters. Here's the list of values & the average encounter rate:

Battle chance 1: 89.5 steps per fight

Fire Temple Hub Battle chance 2: 69.33 steps per fight Goznor Sewer Level 1, Sandflow Caves - Gate room, Green Switch, King Cuthbert, Sun Temple, Water Temple Battle chance 3: 59.25 steps per fight Aeropolis Slums, Astral Tunnel, Canonia Woods, Catacombs, Crimson Peak, Crystal Cave, Dark Temple, Dreamcave, Dreamshrine, Dreamwood, Eastern Glens, Fire Temple 2 and challenge rooms, Gem Mine, Lake Qur, Lake Qur Underwater, Lifewood, Moric's Battleship Level 1, Sandflow Caves - Blue Switch, Soothwood, Tainted Grotto, Trilobite Cave Battle chance 4: 53.2 steps per fight Fire Temple Antechamber, Goznor Sewer Level 2, Miasmal Citadel, Sandflow Caves - Gizmometer, Passage to Miasmal Citadel, Passage to Sun Temple, Saul's Dungeon Battle chance 5: 49.17 steps per fight Earth Temple, Lost Monastery, Social Fox's Tomb Battle chance 8: 42.44 steps per fight Dreamwood - Pixie Spring, Gem Mine Underwater Battle chance 10: 40 steps per fight Dragon's Lair

thread: Braid
Washington, USAdarkid5 years ago

When in doubt, watch the TAS: http://tasvideos.org/3968S.html In particular, here's the timestamp:

Obviously boosts aren't super possible here, but of note: You both are starting with a slope jump, which is a higher base speed -- you're preserving that by bouncing on the goomba, which is very similar to the TAS's W3 Lair:

IIRC the main issue with pulling this off consistently is the jump timing -- if you have to adjust left to land on the goomba, then you're not saving any time.

Washington, USAdarkid5 years ago

Mack, I'd recommend two categories (at least to start off):

  • Any% (Finish the game with any number of fates marked off, presumably 0). Timing runs "Begin" to "The End"
  • 100% (Finish the game with all 60 fates marked off), same timing rules as above. The only other category I can think of would be Any% (The Captain Did It), or (almost equivalently) All Achievements.
Washington, USAdarkid5 years ago

I think catext is probably the best place for it right now, I think Nozu tried some runs but I don't know how serious he was. https://discord.gg/3MCQdn

bigfoot likes this
thread: FEZ
Washington, USAdarkid5 years ago

So, what did you think? An acceptable replacement?

thread: FEZ
Washington, USAdarkid5 years ago

CryZe commented a day ago • Also I'd like to see some confirmation by the original author that they are okay with this ownership transfer, before merging this.

Spiraster, if you could take a look, please :)

thread: FEZ
Washington, USAdarkid5 years ago

I've updated the autosplitter (for my own purposes), so it will split on every door transition. I also cleaned up the pointer scans and code a fair bit.

All the original settings are still there, so there shouldn't be any differences vs. the old splitter. Is it OK for me to push this update?

thread: SpaceChem
Washington, USAdarkid5 years ago

I'm not sure if they should be levels or full-game, but Moustachium and 63 Corvi (DLC) should be somewhere on the leaderboards.

About darkid
Joined
9 years ago
Online
2 days ago
Runs
239
Games run
Parallax
Parallax
Last run 3 years ago
83
Runs
The Witness
The Witness
Last run 1 year ago
67
Runs
The Talos Principle
The Talos Principle
Last run 3 years ago
31
Runs
SpaceChem
SpaceChem
Last run 5 years ago
11
Runs
The Witness Category Extensions
11
Runs
Return of the Obra Dinn
Return of the Obra Dinn
Last run 2 years ago
9
Runs
Braid
Braid
Last run 6 years ago
7
Runs
Stephen's Sausage Roll
Stephen's Sausage Roll
Last run 3 years ago
5
Runs
Games moderated
The Witness
The Witness
Last action 6 days ago
524
actions
The Talos Principle
The Talos Principle
Last action 2 months ago
99
actions
The Witness Category Extensions
The Witness Category Extensions
Last action 1 year ago
63
actions
Parallax
Parallax
Last action 3 years ago
45
actions
Braid
Braid
Last action 12 days ago
37
actions
The Talos Principle II
The Talos Principle II
Last action 1 month ago
29
actions
Mardek 2
Mardek 2
Last action 1 year ago
4
actions
Mardek 1
Mardek 1
Last action never
3
actions