Comments
New York, USAdaedalus527 years ago

wow... very well done!

thread: Sky Odyssey
New York, USAdaedalus527 years ago

It's done... it's over.

I knew this would eventually happen when I first started running this game, I'm glad I was able to be the one to post a good benchmark for others to try to beat. I'll be taking a break from this game until more competition arrives. I'll be running Kerbal Space Program until then.

New York, USAdaedalus527 years ago

IDK about removing IGT, after all, because of the way RTA works, it's a bit pay to win, whoever has the fastest computer has a significant advantage. On the other hand, it really should be more about real-time piloting skill than anything else.

Also @Walkinator, I say allow kerbal engineer so long as it isn't used passed the VAB/ no surface stats allowed (it has a suicide burn calculator and where's the fun in that :P)

thread: Sky Odyssey
New York, USAdaedalus527 years ago

Oh hey, someone else posted!

I haven't touched this game in over three months, but when I did, I gave it some thought:

  1. It's perfectly fine to go into target mode, the run starts at the new game screen
  2. The best I could reasonably manage was, I believe, 6 minutes for the entirety of Target mode.
  3. Because of #2, it means that unlimited boost needs to take 6 minutes off all of the adventure mode.
  4. I'm not so sure it does that, especially since realistically you would want to start adventure mode, unlock a few speed items, do target mode, and then go back to adventure, wasting several minutes in menus.
  5. It might be worth it to do this in 100% (do all missions, target, skycanvas, unlock all planes) due to the necessity of completing it as well as the extra runs.
Askerad likes this
thread: Sky Odyssey
New York, USAdaedalus527 years ago

Just got a 1:00:58. Won't submit complete run until I get a decent capture card, which is Thursday Janunary 5 at the earliest. However, I think I will be sub 1 hour by then. Can't wait!

New York, USAdaedalus528 years ago

My run that's up there technically isn't valid due to the same reason. I can understand why we'd want to have this be a rule, but in all honesty, we're dealing with a final craft that is so hard to control once it hits the ground, we'd all be wasting incredible runs due to simply falling over waiting for the "we've landed on the mun" message.

New York, USAdaedalus528 years ago

With other games, there isn't a difficulty setting as it generally will only affect things like damage taken/ given, I feel like with KSP changing the difficulty settings just changes the game too much. For instance: a lack of reentry heating could make for ¤very¤ quick times (then again, your craft may never slow down due to new aero) however, the challenge wouldn't be there. And what's life without challenge :P

New York, USAdaedalus528 years ago

Hey there everyone, I've been binging on AGDQ and SGDQ reruns all week and am pretty experienced with KSP so I figured I'd try my hand at speed running the one game I can truly say I'm amazing at! One thing though: what should the difficulty of the career mode be set to? obviously if we allowed custom settings, it could get very ridiculous with auto unlocking all buildings and such. I'd vote for normal difficulty, no custom rules. Thoughts?

ElectroLlama likes this
About daedalus52
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