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So basically a lot of people (well 2 I’ve seen so far) seem to get confused about the use of the time with loads, time without loads and in game time spaces. For mission runs (which is currently what I’m referring to), you submit a run correctly by ignoring time with and without loads, and submitting the time, to the millisecond (this having been mentioned in a previous forum post I believe). As far as I’m concerned, the rules I mentioned don’t apply to Ironman speedruns, as teleport times must be included. For this, I suggest getting an external timer like Livesplit.
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