Comments
Ohio, USAaaron2u227 days ago

I am pretty sure the names are the same, or at least, I recognize everyone you mention. By top 3 stats, do you mean Charisma/Wisdom/Intellect? Just wanting to double-check.

Ohio, USAaaron2u21 month ago

I know it's possible, but in the console versions actually sailing from Lisbon to Seville at level 1 seems to be much harder than it should be. I remember sailing sideways or getting pushed back towards Lisbon and just not making it on time :D But I was just pointing out the RNG element of getting there in time. I hate counting on Jose to be anywhere in particular... although it seems like it's pretty common for him to be in Genoa if not Seville or Lisbon.

Ohio, USAaaron2u21 month ago

Yeah, I've just had, uh, bad luck with getting to Seville before February ends. Something about sailing around that side of Iberia at level 1 sailing doesn't work well in the console versions.

I am fairly certain the game gives you a big ol' red number for crew if you don't have enough, but it's something I should probably test. 5 crew vs. 10 won't change much but it's still preferable if possible. And then having only 5 crew on galleons while sailing the world would be great :)

Ohio, USAaaron2u21 month ago

I think Jose is just very RNG where he decides to move. I think my initial form of this run had me getting 95 Int or something and going directly from Lisbon to Seville within the same month so I could snag him before he moved. But level 1 sailing Mr. Franco is not great for actually making it around the bend and getting to Seville before the month flips over.

Even in the full game run, if Jose doesn't move to Lisbon in the first month, I just give up on him and eat the ~50 second time loss

Ohio, USAaaron2u21 month ago

Still don't want to come back

Ohio, USAaaron2u22 months ago

I like Schmidtty's idea from the other thread. Make it 10 scores instead of some point total, so the meta won't rely entirely upon fumbles :)

Ohio, USAaaron2u23 months ago

Someone brought up to me that in any% it doesn't designate that you have to win the match. Perhaps that should be added? It will obviously be a terrible time if you lose, but it feels weird for it to even be an option.

Ohio, USAaaron2u23 months ago

Yeah, I had trouble doing some of the ones that Ucci had no problem with, but then others always seemed correct. I don't know enough to understand it all but it is definitely something that's tricky to frame-perfect get the same thing over and over.

Ohio, USAaaron2u23 months ago

I had this same sort of thing happen with a few other routes... the Russia 500 Hadrian's Wall Woman combo in particular seemed to vary on me despite the villain being the same. I got it often enough that I noticed the hours allotted were different, but those hours seemed to align with the different results I got playing it. But that doesn't help here since I believe I had the same hour quantity in my pb and it was the same mission. I never got the Regatta thing to show something different... saw this combo three times and it was all the same way it was in my pb.

My wild theory is that the result is modified in some fashion not just by frames until game start but perhaps each frame point (initial start, then elevator start, then mission start) might impact things in slightly different ways, which would explain maybe why you can get virtually identical cases but with just the location (and/or the final combination of searches) to be different.

ShesChardcore likes this
Ohio, USAaaron2u24 months ago

I realized a while back exactly why the 30 Cities goal spawned on screen... it has something to do with scenario-specific goals listed in the instruction manual. I have accordingly switched the name and instructions around that category to make it more in line with what it is you are doing.

You are now able to accomplish this goal in any of the first 4 scenarios (scenario 5 has no specific objective other than to beat the game). While I doubt any scenario is faster than the first, now y'all can try if you want :)

Ohio, USAaaron2u24 months ago

I'd actually suggest putting any% at the front of the board. The more I think about it, it's a much more difficult run execution-wise and generally speaking, there's little reason to favor having to play the entire game over someone who wins faster.

Also, this game is about robot violence, and 100% avoids that while any% embraces it :D

ShesChardcore likes this
Ohio, USAaaron2u25 months ago

If you want, you can contact the SRC mods to give you admin access over the board. The general rule is that you have submitted about 3 weeks in advance and not received a reply, and attempted to contact the moderator through other avenues to gain access.

To do so, you would want to click Support at the top, create a new ticket, and select "moderator for an existing game". I haven't used the new system personally but that should work!

Ohio, USAaaron2u27 months ago

I don't know what you mean when you say the current structure doesn't work on MS-DOS. You can "skip time" in the console versions (either by sitting in land in the "overworld" for a number of days or just staying at the lodge), but it's by and large pretty time-consuming, so it's really only used when you want the king to pop a quest or reset to a new quest.

But it wouldn't surprise me if the strategies used in one console don't work in another. It's kind of surprising that things work as well as they do right now across NES/SNES/Genesis, but I wouldn't be surprised if MS-DOS turns out something rather different.

thread: Populous
Ohio, USAaaron2u27 months ago

Sorry; I saw your post here when I was streaming and forgot to go back to it. All taken care of... I think :D

petaQ likes this
Ohio, USAaaron2u27 months ago

No clue here

Ohio, USAaaron2u28 months ago

Actually, to add on this, there are a number of differences in each version that make playing on them all rather unique. The NES and SNES versions tend to lag a lot while sailing (NES especially when other ships are around), while the Genesis version just flies. The SNES version has the vastly superior music engine. The NES version has quicker battles due to faster animations and lack of cutscenes, and also generally can handle town interactions faster as well. I haven't played the DOS version much at all aside from figuring out how to quickly game over (lol), but I have a feeling it's likely an even more different experience. It's actually pretty strange for one game to play so differently on different consoles (and why I never did the full game speedrun on SNES... because I know it'll be hours slower, ha).

About aaron2u2
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