Comments
thread: Youkai Club
Texas, USAWoopVonWoop4 years ago

Huh, yeah I'd be really interested in seeing what they mean by glitches and stage 4 EXP trick, since the first hand that can max out your EXP is found in stage 3.

That's pretty cool there's some more runners out there, thanks for the info! I'm assuming the site is free to sign up with, I'll have to wing my way through it in the next few days cause I wanna see those for sure.

thread: The Site
Texas, USAWoopVonWoop4 years ago

In both modes when there's more than one category on a game page the unchosen boxes/highlight should be a little more pronounced, like Contra's Board looks like "Any%" followed by "Low% Any% Japanese Version Low% (Japanese version)"

It looks like there is a box outline but it's incredibly faint. I think that might help the green text being a little bit harder to read.

I mean ignoring the custom background thing everyone's yelled at yall to death about, the text could be a little more readable in general. The overall look and style is fine, it's very What If 2000s Message Boards Were Made In Web 3.0 which I feel is the vibe yall were trying for. But I also get text balance is hard on a site in which everyone has multicolored username.

Weirdly, mobile looks great to me in both modes. The soft blue text pops in night mode pretty well.

Imaproshaman likes this
thread: Jackal
Texas, USAWoopVonWoop6 years ago

Heya, Jackal is pretty great, but I decided to have some fun with it late last year and through an accident, I found that if you don't drop off POWs at the helipad they stick with you in the jeep across stages.

This means if you collect all the POWs, and take them to the final helipad, you spend about 2 minutes dropping off 80-90 POWs based on RNG and despawn factors. The helicopter that attacks you spawns 3 or 4 times (not consistent) so it can take you by surprise while they're being unloaded.

All I have is a real old safer run of it I did for fun for an example:

I'd like to get better times, especially since you can do cool strat stuff like say, blow up the buildings in the first area while moving and driving back and forth from the right two buildings to pick up POWs faster, and despawn other POWs from appearing to save time (I haven't found a reliable way to do that, but I think it's either keeping part of the building off-screen when it is hit, or possibly having too many sprites on screen as I get despawns on the first building in stage 3).

Any thoughts?

NeoKad likes this
About WoopVonWoop
Joined
6 years ago
Online
1 year ago
Runs
44
Games run
Jackal
Jackal
Last run 5 years ago
8
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Ninja Jajamaru: Ginga Daisakusen
5
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Double Dragon (NES)
Double Dragon (NES)
Last run 5 years ago
4
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Vice: Project Doom
Vice: Project Doom
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3
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Contra
Contra
Last run 3 years ago
2
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Akumajou Special Boku Dracula-kun
2
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Tetris (NES)
Tetris (NES)
Last run 3 years ago
2
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Power Blade
Power Blade
Last run 5 years ago
2
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Games followed
Ninja Jajamaru: Ginga Daisakusen
Ninja Jajamaru: Ginga Daisakusen
Last visit 2 years ago
178
visits
Youkai Club
Youkai Club
Last visit 3 years ago
88
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Samurai Shodown
Samurai Shodown
Last visit 2 years ago
14
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Games moderated
Youkai Club
Youkai Club
Last action 4 years ago
9
actions
Ninja Jajamaru: Ginga Daisakusen
Ninja Jajamaru: Ginga Daisakusen
Last action 2 years ago
6
actions