Comments
California, USATurbodog70210 months ago

I personally would not call access to Big Toss and a sub 7 clock rush a minor change. Still, I don't think it is a laughable or unreasonable request and discussion.

California, USATurbodog70210 months ago

I think the original intent besides gameplay changes was to prevent any type of memory manipulation or weirdness using name inputs. If that is confirmed not possible, then it seems fine to allow it. Splitting the category makes sense to me since it is a significant gameplay change, but tracking with a sorting feature can also work.

Dr4gonBlitz likes this
California, USATurbodog7021 year ago

You can play as you wish, but most mobile categories are currently not tracked. If you are looking for strategies, the PSP/Requiem ports are the closest I think.

California, USATurbodog7021 year ago

It does not look like there is one currently due to lack of interest/runs.

California, USATurbodog7021 year ago

Basically what Church said. I think I was the person who initially pitched using DLC to circumvent the more annoying parts of the run. If you want something a bit more robust, take a look at the NG runs. There is still plenty of optimization to be had across the board in this game; I just have had other gaming/running priorities.

StzzyFr likes this
California, USATurbodog7021 year ago

At this time, betting 1-1 on "Guess Both Numbers" will return a win on either dice being a 1.

Edit: This seems to work with any doubles (1-1, 2-2, 3-3, etc.).

California, USATurbodog7022 years ago

I'm sure if you did a run and posted it in forums that people would take a look at it. If it seems interesting, it might get added.

California, USATurbodog7023 years ago

This is pretty close to what I was proposing. Been hard to find motivation to run lately, especially with PS4 Pro vs PS3. I have come to accept hardware discrepancies all over the place though. Maybe I'll dig in this next year for a potential run at RPGLB.

California, USATurbodog7023 years ago

Edit: Another concern with making such granular categories is that eventually someone will want platforms split (PS3, PS4, PS4 Pro, VIta, PS5 prob) which leads to hundreds of categories.

I want to comment that I absolutely agree that the rules should probably be a bit more clarified, and co-op should be split. The comment on not driving competition comes from extremely bloating the category amount. My experiences with this approach are that people will do the run once just to get a top 3 position on an empty board and then never touch the category again.

My other opposition to certain categories is that the strategies don't change much once you hit a certain threshold of power. The difference between playing NG+ in Normal - Ultimate in the normal game is relatively similar due to blowing things up very quickly.

Some minor examples of what has been done in New Game and 9T

New Game (osey889 has some VoDs of this floating around also):

9T Solo:

9T Co-op w/osey889 (we did limited runs of this due to scheduling and online):

California, USATurbodog7023 years ago

TLDR; Way too many categories for a game no one runs. Most boards would be empty or have one person trying to collect gold star stickers. It doesn't develop competition; it is cumbersome. Some ideas seem okay.

So you want to add over 90 categories and boards so there will be dozens of empty boards?

Proposed: New Game, NG+ 9 Talismans, NG+, Co-op for each of those 3.

No need to split characters with so little interest. Co-op could be an issue with online vs offline and verification, but could be tackled later.

osey889 and I had been running NG+ 9 Talismans, which was using a new character created at lvl... 15? The character was not allowed to use any gear or items from previous runs, but skipping quests and manipulating the shop at the start was allowed to force potions. Get the 9 talismans (B route) and kill Ancient Dragon. It was a more condensed version of New Game that helped make it accessible and easier to slot into marathons in a satisfying way.

The definition for All Bosses you are proposing doesn't have all the bosses. The Demon King is in the super dungeon, and it is definitely a boss.

I don't like A Route runs because they are not really a full game run, nor do I feel they have a particularly satisfying conclusion.

For NG+ pre-made characters, the point of the original rule set was to make things approachable without grinding gear for hundreds of hours. Because of this, Infernal gear was banned. The definition of this is up in the air, but I took it to mean no blue attributes (whatever the super powerful, character ability specific powers were on gear). Not 100% sold on the level capping, but I don't feel strictly against it. A 99 level cap might be appropriate as a compromise so the super dungeon doesn't need to be grinded extensively.

NPCs are a part of the game. I could see banning them for NG+ due to hacked stuff. For New Game, offline, people could use them if they want. The extra NPCs scale the enemies, and they aren't particularly effective except as decoys.

No hacked equipment I could see, but anyone with hacking knowledge could easily make items with maxed modifiers that make sense for the gear. This is really an honor system thing.

California, USATurbodog7023 years ago

This is a fairly simple trick to do. It eliminates the Hillbilly Taken and some other smaller ones near Emma. If you get lucky on spawns and pathing, the only things you need to kill are the two Bird Taken.

This might be slightly slower or faster than the original strategy due to a less optimal line. This is mitigated by the less amount of enemies, and the fact you might need to wait for spawns anyway. In any case, it is significantly safer and can save resources.

TaintedTali likes this
California, USATurbodog7023 years ago

Was any headway made on the ball despawn?

California, USATurbodog7023 years ago

The rules are kind of ambiguous. I submitted a new game run. I have built character runs also. I believe flicky and bangerra used characters that used any Infernal or below gear. There were considerable problems defining what was in and out. I took it to mean no special modifiers on the gear (I think they are in blue text).

The Twitter post: https://twitter.com/Turbodog702/status/1112026298350628865

Basically, I stopped caring.

SkyangelPR likes this
California, USATurbodog7023 years ago

Don't know if it is useful or not. I tried to show everything leading up to it as well. -

wiekds likes this
California, USATurbodog7023 years ago

I found this independently on my first playthrough with no exposure to outside sources. Intent of the video was information dissemination, rather than to claim the initial discovery.

ChurchnSarge tipped me off that you can just hold the Whip button as well. I find both methods are useful depending on the situation, such as if I am going to be rolling off a ledge.

California, USATurbodog7024 years ago

There is a bug with bad dumps of the game where it can disappear. There is also a wolf clip that can be done underwater that is slower in almost every category.

California, USATurbodog7024 years ago

It is possible, but we are not excited to host it.

200.6% for a speedrun would just mean going out of bounds to quickly get completion, do a map corruption, or do uninteresting map completion. You may be interested in ABRSR (All Bosses, Relics, Save Richter) is it similar in seeing lots of the game but without map completion.

We do not have the desire to track this right now. Feel free to run it and share for fun!

For other interesting runs that we do not currently have a leaderboard for, see: https://www.speedrun.com/sotn/thread/8k17g

Rei_Leo likes this
California, USATurbodog7024 years ago

The point of the one input device clause is to show we want people to use what is comfortable, not what allows for input fuckery, or things a person could not reasonably accomplish without significant time or monetary investment. As for NMG vs Glitchless, both things mentioned feel like exploits or oversights, not glitches. Swaphopping is probably the most grey area in the series I feel.

California, USATurbodog7025 years ago

Defining 100% is always a chore in RPG speedruns that do not have a % counter. Balbazak was created since it was basically a racing category. Chapter, IL style, runs would have big problems in rules as well since you would basically just grind the hell out of previous maps to level up. Other race style breakpoints are an option, but they miss the original intent of Balbazak.

California, USATurbodog7025 years ago

This does not work to bypass Reinhardt obviously.

About Turbodog702
Joined
9 years ago
Online
8 days ago
Runs
113
Games run
Castlevania: Lords Of Shadow
Castlevania: Lords Of Shadow
Last run 5 years ago
21
Runs
Castlevania: Lords Of Shadow 2
Castlevania: Lords Of Shadow 2
Last run 5 years ago
12
Runs
Castlevania: Symphony of the Night
8
Runs
Parasite Eve
Parasite Eve
Last run 5 years ago
6
Runs
Shining Force Neo
Shining Force Neo
Last run 8 years ago
6
Runs
Silent Hill: Homecoming
Silent Hill: Homecoming
Last run 7 years ago
5
Runs
Shining Force EXA
Shining Force EXA
Last run 6 years ago
5
Runs
The Bouncer
The Bouncer
Last run 7 years ago
4
Runs
Games followed
Alan Wake
Alan Wake
Last visit 7 months ago
72
visits
Alan Wake's American Nightmare
Alan Wake's American Nightmare
Last visit 7 months ago
152
visits
Aragami
Aragami
Last visit 3 years ago
31
visits
The Bouncer
The Bouncer
Last visit 3 years ago
232
visits
Castlevania (Nintendo 64)
Castlevania (Nintendo 64)
Last visit 3 years ago
49
visits
Castlevania Chronicles
Castlevania Chronicles
Last visit 1 year ago
30
visits
Castlevania Judgment
Castlevania Judgment
Last visit 2 years ago
129
visits
Castlevania: The Adventure ReBirth
66
visits
Games moderated
Castlevania: Lords Of Shadow
Castlevania: Lords Of Shadow
Last action 1 year ago
24
actions
Guacamelee! Gold Edition
Guacamelee! Gold Edition
Last action 21 days ago
18
actions
Shining Force EXA
Shining Force EXA
Last action 6 years ago
5
actions
Shining Force Neo
Shining Force Neo
Last action 3 years ago
4
actions
Castlevania Judgment
Castlevania Judgment
Last action 3 years ago
2
actions