Here is the list of things I found while trying this game:
-
Pressing the Escape key in the first cutscene will end it quicker. It will also skip any dialog boxes.
-
Pressing space/enter is equivalent to selecting ok.
-
When you get to bay 6, bump an island after using the afterburner to get out of the tutorial faster.
-
As for my speedrun (Any% and 100%), I will upload it later.
-
How do you have Livesplit beside Turtle Bay? Did you use a second screen, because I can't make the game windowed. Also, there is no option to use VSync, so it runs at like 140+ fps.
-
In the options, there is a difficulty selection: (Easy, Medium, Hard). Does each of these options affect the gameplay?
Might be more accurate but is still based on IGT Start frame: First frame when the word "loading" disappears End frame: last frame of the zoom out after hugging or when score reveal shows up
I will make a discord of this soon.
Could there be an Enemies% category? The goal is to kill all stompable enemies (turtles and elephants) in the level.
- If timed correctly, a two press two-block jump is a few pixels higher than a one press two-block jump.
If you ride a vertical platform and exit the level while riding it, then select a level, you will be warped from the starting position.
Watch the video here:
If you let the app be in screen split mode and open another app, the pou app will not act like normal.