Comments
Alberta, CanadaTJBlakely8 years ago

Just to further clarify on "Orange Barrel Delay"...

When 1 Kong was still relatively new RTA-wise, what we call "Lobby Kick" was unknown. This meant that the only known way to get Out of Bounds (including going through B. Locker) in Helm Lobby was an Orange Clip. The discovery of this Kick eliminated the need to use oranges through Helm, thus Orange Barrel was moved from the beginning of the run to during the ISG section. See video below for the original "Lobby Kick" and the improvement that was made later.

Tryst and theballaam96 like this
Alberta, CanadaTJBlakely8 years ago

What you're talking about is Key 3 RTA and that's not how it works. It's start timer on file select or activate ISG and timing ends when you grab the key.

A great category for beginners is No Levels Early as there is a beginner route. If you don't have the time for it, then run Any% with the old route (we generally refer to it as 5 Kong). Both of those are years better than what you're suggesting.

Alberta, CanadaTJBlakely8 years ago

It's already been discussed time and time again - no. Glitchless is a boring run, a boring watch, and plainly not a good idea for this game. It doesn't matter if other games have "Glitchless" categories, this one doesn't. If you want to run it glitchless, go for it, but don't expect a leaderboard or anything out of it.

Falcon, Kiwikiller67 and 2 others like this
Alberta, CanadaTJBlakely8 years ago

This is what you want:

http://raphnet.com/products/n64_to_wiimote/index.php

http://www.raphnet-tech.com/products/gcn64_to_wiimote/index.php

I have the 2nd one which allows for n64/gamecube controllers, but have heard people say the N64 only adapter makes the controller feel more proper (I can't imagine this being true with how VC handles, personally, but up to you).

Falcon, Kiwikiller67, and Connor75 like this
Alberta, CanadaTJBlakely9 years ago

ExpansionEggplant

Alberta, CanadaTJBlakely9 years ago

I thought you meant the 0:00 IGT run, I knew about NSC.

In the case of NSC, we'd just use that glitch for Any% instead of making a new category. I was more worried about 0:00 Save Corruption "run".

Anyhow, I'll add No OOB Misc Categories.

EDIT: I just added all the No OOB Misc Categories.

Alberta, CanadaTJBlakely9 years ago

I didn't even know these forums existed, my bad.

I don't have a problem adding [Each Story] No OOB, but they would be Miscellaneous Categories. If you're fine with that, I'll do it tomorrow.

The reason we originally disallowed DLC was to make it so you didn't have to purchase stuff within the game to compete - assuming any of it was broken or allowed some major advantage over non DLC users. Also please remember it was only myself (and my brother) running this game for a year before anyone else came along, so of course our defined ruleset wasn't perfect, but it worked well for us.

"Another thing I found in the rules is that there would be "no new categories for any 'warp to end credits' type of glitch". Which makes no sense, because by essence, that would FORCE a new category." In that post you later address Pokemon Red/Blue, but if you take a look at their speedrun.com page, they don't have it listed as a category. There's no reason to add it.

About TJBlakely
Joined
9 years ago
Online
13 days ago
Runs
138
Games run
Diddy Kong Racing
Diddy Kong Racing
Last run 8 years ago
70
Runs
Donkey Kong 64
Donkey Kong 64
Last run 8 years ago
36
Runs
Like a Dragon: Infinite Wealth
Like a Dragon: Infinite Wealth
Last run 15 days ago
4
Runs
Donkey Kong 64 Category Extensions
3
Runs
Mario vs. Donkey Kong
Mario vs. Donkey Kong
Last run 8 years ago
2
Runs
Banjo-Tooie
Banjo-Tooie
Last run 8 years ago
2
Runs
Games moderated