Threads
United StatesSuaveBeardson6 months ago

Today I completed an All Ghost Photos VE run after seeing that it was a category extension for the original and thought it would be a fun run to do

Considering this category doesn't exist, and being that I highly doubt anyone else is interested in doing it

I ran this on Dolphin 5.0-20240 instead of 5.0 so I could disable "Store XFB Copies to Texture Only" in the graphics hacks settings (this also fixes the blue codec screen in newer versions). I understand that this change to the settings falls outside of the Leaderboard rules. At the end of the run, I explained and showed an example of why I did this, as in 5.0 the photos are solid green, although the ghost is still visible. While I could have done this run on 5.0, I chose to do it on a newer version with this setting changed out of pure preference, as anyone else interested would be able to see the photos as they "should" look in game.

Here is the link to the run:

The main reason for this thread would be the discussion of the settings change

The run is possible (as shown at the end of the video) in 5.0 with default settings, and while 5.0-20240 is much slower, the settings change as I understand it is against the rules. So if it's decided not to allow this run I can understand that. At the same time, it's just a silly category extension run so I honestly don't see any harm in it.

My intention was to do this run on console to avoid this issue entirely, but I think my Gamecube is dying and while practicing, wasn't able to finish a run. This was the next best option for me personally, as this was just a one off run for fun. I just thought it might be nice to add to the CE's

Thank you, Suave Beardson

United StatesSuaveBeardson9 months ago

This has been talked about quite a bit over on the Unravel Speedrunning Discord but it should be posted here as well

There is a technique some of us PC runners use we've called "Uprunning"

On a keyboard (as seen is DonDoli's WR Run) Yarny will gain extra speed by holding the Up Arrow Key in addition to the Right or Left Arrow Keys

This makes a lot of more difficult jumps easier, as well as other jumps and various things possible that aren't possible otherwise

I also run on PC using a PS5 controller, this is also possible by mapping the Up Arrow Key of the Keyboard to the R1 Button (any button you choose will work, I just chose R1)

Here is how to set this up for a controller on PC

Open Controller Layout

Click Edit Layout

Click whatever button you wish to use as the Up Arrow of a keyboard, in my Case R1 (or RB for Xbox)

Lastly Click Keyboard and Select the Up Arrow Key

The R1/RB button is now mapped to the Up Arrow key of the Keyboard

This will allow you to use the analog stick for normal movement and use the R1/RB (Up Arrow) as a type of speed boost

As for Console Runners

I'm not sure if there is a way to remap buttons on an Xbox but I did some testing of my own on my PS4 and while there is button remapping options, there isn't a way to map the up movement like this.

It seems holding the analog stick at an upward angle may give Yarny a speed boost sometimes but it's a very precise angle, I could not get it consistent, and I personally wouldn't depend on it

This does give PC runners a very distinct and large advantage imo

So as a result of doing this the playing field is fairly lopsided

I am still looking for ways to do this or something similar on Console but haven't found a way to do it yet

United StatesSuaveBeardson1 year ago

I know the rules don't say one way or the other on turbo function(s) and correct me if I'm wrong but I'm pretty sure most MGS games allow it in some form

I'm just getting kinda tired of mashing through the cutscenes and was thinking about assigning a turbo button for cutscene skipping

I'm not sure if there would be any actual gameplay advantages for turbo but before using it in a run I figured an actual discussion of the topic should be had

VolcanicAkuma55, dlimes13 and 2 others like this
United StatesSuaveBeardson1 year ago

I see in the rules you have to use the 1964 emulator are runs with project64 allowed? I've been having issues with 1946 crashing and project64 runs better for me

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