Yep, if you complete a run and post it, it's likely that a category for it would be made. Best of luck, that sounds like a tough grind!
We briefly entertained a "3 Button" category a while back, where one could map the special attack inputs to an additional button. Looks like it might become a reality!
I recall looking into downgrading a while back but didn't spend enough time to figure out how to do it. If there's ever a need to remove my run, feel free to do so.
Pretty scary. I'm glad you avoided disaster. Stay safe out there.
Agree to disagree, I guess. Potato/tomato.
Ingredients
2 large eggs
1 tablespoon water
2 oz cream cheese, cubed
2/3 cup almond flour
1 teaspoon baking powder
2 teaspoons vanilla extract
1/2 teaspoon cinnamon
1/2 teaspoon Sweetleaf - stevia sweetener (or 2 tablespoons regular sugar)
butter and syrup (sugar free syrup for low carb option)
Instructions
Add all ingredients to blender. Start with eggs and water and cream cheese so you don't have anything get stuck at bottom.
Blend until smooth, scraping down the sides if needed. Let batter sit for 2 minutes.
Heat a non-stick skillet to medium heat. For each pancake, pour 3 to 4 tablespoons of batter onto skillet.
Once you start to see little bubbles form, flip and continue to cook until pancake is browned on each side. Continue until you have used all pancake batter.
Serve pancakes topped with butter and syrup!
Competition will appear to be tighter if we keep the millisechands off. Manipulated competition is good for the community as a whole. I will not speak again on this matter, but will welcome the decision of the collective whole of the mod team. Please be patient, they're doing their beszt.
I submitted a run five minutes ago and it still hasn't been verified. If nobody is actively modding this game, please consider adding me so that I can do it.
Yooo, HP, sorry for the delayed response. Let me bring it up to the mods and see what's figured out. I predict that you may have to show settings to prove that the sprite flicker and other settings that change it from functioning similar to the original are not activated. For now you can go ahead and submit it and we'll go from there. Cheers!
I was also wondering if this would be a category that people would be interested in, and love the idea. I agree with what General Andrews said for now. If it's something you feel like running, go for it! I can tell you that it's something I would probably be interested in doing down the road.
Awesome! I know the beginning of 2 I can do three 50 drops, and working on keeping that going. The little hopping bird on the ground (2nd enemy in 1-1) seems to be positioned randomly. Maybe skipping it can help keep timing consistent throughout 1-1.
How do item drops work in this game? It seems that there would be a way to manipulate them, as I can get the same drops after a new screen loads if I kill the enemies the same way. I've worked a little bit on some manips, but wanted to know more about how the item drops work before I dug into it much more. Thanks!
Noticed that runs still have timing start on character control though, so I'll keep doing that. Please correct me if I'm wrong. Cheers!
The recent patch affects the Normal difficulty fairly heavily. You take twice the amount of damage from enemies, and a handful of enemies have increased health.
Should we create a separate leaderboard for the new patch or submit to the same board? I would estimate that it's 10-15 seconds slower than the previous patch.
That being said, I'm sitting on a run to submit, but not sure what to do with it. Thanks in advance!
Do the Shredder fight mechanics change at all if one of the Turtles is killed off?
I personally believe that if it is a co-op run, then both players must start together and survive throughout the entire run. I do not feel very strongly on this opinion though, so take that however you want.
If you want anything to be an official category, get some people to run it and when we have three or so videos available for the same rule set, we can see about getting a category made.
Here are the rules I propose:
Choose NTSC-U or NTSC-J versions for any of the four games. One minute break between games to allow for game changing. TMNT 4 is played on Hard difficulty. All other built-in options can be set to whatever the player chooses (Lives, control style, etc.). Timer start/split/end:
Timer starts on control of character in TMNT 1.
TMNT 1 timer ends when Shredder's last health bar is depleted.
TMNT 2 timer starts on character select, and ends on loss of control after the Shredder battle.
TMNT 3 timer starts on character select, and end on the last hit on Super Shredder.
TMNT 4 timer starts on character select, and ends on loss of control after the Super Shredder battle.