Threads
United StatesSir_Farcelot7 months ago

So... if you've been keeping up with Appel speedrunning, you'll certainly have seen @DapperScratcher's 3'51"533"' run. It's an insane run that rivals even @MichaelChan's in skill!

However, after a bit of digging, a few people, myself included, have realized that the timing is a bit off with it, at least compared to @MichaelChan's run.

First, I'll give what any good argument requires - hard facts. Let's take a look at the splits of the two runs, not counting load times.

@MichaelChan - 18.9 + 27.2 + 13.8 + 25.3 + 15.4 + 31.7 + 36.6 + 35.4 + 15.4 = 219.7 seconds.

@DapperScratcher - 18.9 + 27.5 + 13.8 + 25.3 + 15.5 + 31.4 + 36.9 + 34.9 + 15.3 = 219.5 seconds.

Notice something off here? On the leaderboards, @DapperScratcher's run is an entire 1.366 seconds slower than @MichaelChan's run, even though her splits are clearly 0.2 seconds faster.

If her time was only slightly slower than @MichaelChan's, this could be attributed to slight lag, and I wouldn't push the issue any further. However, this is a way too much for me to just let it slide.

Honestly, I'm not here to point fingers at anyone. @MichaelChan's cheating scandal was already resolved long ago, and I'm not looking to open up that rabbit hole again. All I know is that @DapperScratcher deserves**** to be at the top of the leaderboard.

Therefore, I propose a new timing system. One that will remove the disadvantages of lag and make sure that every run is timed fairly, based on their splits and nothing else.

Instead of timing the runs with vidtimer.com or any other website, we could simply add up each speedrunner's splits as well as their load times. Courtesy of @MichaelChan's own video,* we know that each load time is 1.62 seconds. If we multiply that by eight to get 12.96 seconds, and add that to the splits of the two top speedrunners...

@MichaelChan - 219.7 + 12.96 = 232.66 seconds.

@DapperScratcher - 219.5 + 12.96 = 232.46 seconds.

Now, let's convert that to minutes using simple math.

@MichaelChan - 3'52"66"'

@DapperScratcher - 3'52"46"'

So, there you have it. Yes, this means everyone's runs will be slowed down. However, keep in mind everyone means everyone, so everything will still remain equal between the speedrunners, while being much more fair, especially to speedruners like @Swskrei, who has a huge disadvantage because of lag.**

Mods, tell me what you think! If you don't have the time to retime everything, I'd be happy to.

*@MichaelChan's video, if anyone was wondering:

**Speaking of, @Swskrei, could you put up your run using something other than clipchamp? It seems the link for it has expired.

Luis_sm and Swskrei like this
United StatesSir_Farcelot9 months ago

@Swskrei and I have extensively discussed the matter of @Krackerz's AAL15 run, and have concluded that his run was falsely rejected. We are both experienced TAS makers, and this run looks nothing like one. We know that he could have made it look more "human," but if we use that logic, then every run could be TASed. Your only evidence is as follows:

I'm not sure if you made a TAS before, but that's not how it works. A TAS doesn't have to wait to perform a spike edge; they can keep going like what @MichaelChan says is normal for a human. If @Krackerz really is this TASer that @MichaelChan says he is, then wouldn't he not stop during a spike edge to throw off suspicion?

Additionally, this piece of evidence isn't true at all. The only times that @Krackerz stops for a spike edge is the first one, (which @MichaelChan himself and I do as well) and the third, which @Swskrei, @MichaelChan, and I do the same. That pixel perfect would be much harder if you held left the entire time. His other spike edges are done "normally."

@Krackerz only slightly stops; he still has momentum. Again, other people have done similar things and @MichaelChan has still verified their runs. For example, in @DapperScratcher's AAL14 run, she basically does the same thing, but with even less momentum and more pausing. Everyone plays a bit different; just because other people's spike edges aren't the same as your spike edges doesn't mean the run is invalid.

There's really no good reason to doubt @Krackerz's run more than anyone else's. It's not like he just randomly got this without any prior runs; he had a less optimized time before he got his 19.7 run. He's clearly a great player who has gotten a bunch of incredibly optimized times. It's simply not fair to reject this run when there's no clear evidence of it being a TAS. It may look like a TAS to @MichaelChan, but honestly, when one puts such a large amount of time into a level, they start to look like one themselves.

So, @MichaelChan, please reconsider your decision. You know how it feels to pour hours into a run, only for it to be rejected, even though you didn't cheat. The same thing happened with some of your runs. Unless @MichaelChan can provide better arguments than the ones listed above, @Krackerz's run deserves to be up on the leaderboards.

Krackerz and Swskrei like this
United StatesSir_Farcelot11 months ago

Hello, everyone!

Before I start this off, I just want to say that this is NOT meant to accuse any player of cheating. Thanks!

Anyway, let me get to the point. I've been watching Micheal Chan's and Swskrei's fullgame% runs quite a bit, and I've realized that there is a large flaw in the timing of both speedruns. Neither of their timers start at the first frame of movement, which is the rule for fullgame%. I understand it is quite difficulty to exactly line up the timer with movement, and usually a millisecond or maybe even half of one wouldn't matter before, but with how competitive it is nowadays, I don't think we can let that slide.

Therefore, I propose that the mods can instead time the runs! This would make sure the timing is equal and fair for each runner, as well as removing any possibility of cheating. (Again, I am not accusing any runner of doing so!)

Of course, the final decision rests with the mods, but I would like to know what everyone thinks!

If you managed to read all that, you have my deepest gratitudes!

DoubleSpratt, kanuburgetz and 2 others like this
United StatesSir_Farcelot1 year ago

I thought Micheal Chan was banned, but, as I'm sure all of you know, his newest Any% Full Game run was recently approved.

Does this mean that he is unbanned? Will he be allowed to post his other runs?

I'm just curious about this, so mods, if you do not want to respond, I understand. Thanks!

About Sir_Farcelot
I'm a big fan of Appel and love to speedrun the game! Hope you enjoy watching my runs.
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