Threads
FinlandSimoteus4 months ago

From now on, the mod that allows the use of a modified Direct Input file that among other things has Style Switcher and damage/hitbox display is banned as it causes an unwanted change in the way the video file cutscenes are played. The cutscenes get automatically skipped and usually faster than normal. The mod in question: https://github.com/muhopensores/dmc3-inputs-thing/releases

The DMC3 Tools also includes this and to make things simple it is also banned: https://github.com/644/dmc3music

Clarification: The standalone music player by hies is allowed, found here: https://github.com/644/dmc3music/releases/tag/v1.6

Bethalize likes this
FinlandSimoteus5 months ago

It has been revealed that an older version of Style Switcher that comes with a quick fix package found on PCGamingWiki (https://community.pcgamingwiki.com/files/file/912-devil-may-cry-3-starter-pack/) changes something with the game that causes a Stinger slide to happen in M6 spike room where it is normally not possible. I do not know if other such spots or deviations are present in the mod, so to avoid any trouble, this version of the mod is banned. I only know of one run with this, which will be removed to be consistent with previous bans of Style Switcher versions.

Please use either Style Switcher 2.4.3 or 3.1.6 (latest) found in the resources page.

Also changing the FOV of the game from 0.5 to anything else is banned as causes the player to see more or less enemies on screen depending on the value and since the game has camera aggro it can be favorable or unfavorable depending on the situation. It may also have other unknown effects down the line which could lead to taking action so to avoid that, changing FOV is banned.

Moeter likes this
FinlandSimoteus7 months ago

It was discovered that cutscene movement is possible in more scenes than the ones previously mentioned (elevators on M4, M5, M7, M14, M12 Geryon defeat, M17 spike room). The reason this could be relevant is not just being able to save some time moving, but if the IGT doesn't run during these scenes, ILs will be heavily affected by this. The full list (not including possible ones in secret missions or areas not relevant to speedruns) is this:

M3

After activating wheel (blue door hand disappears) scene

M4

Chamber of Echoes, Living Statue Room Enigma pre and post scene, elevator going up scene, Incandescent Space pre and post scene, Chamber of Echoes scene, Endless Infernum 1st & 2nd scene, Gigapede enter & defeat scene

M5

Post Bloodgoyle scene, Jester pre and post scene, Giantwalker Chamber post Jester, post Astronomical Board scene, using Vajra scene, pre & post Living Statue Room scene, using Soul of Steel scene, elevator wheel activation scene, elevator going up scene, A&R combination scene

M6

Trial of the Warrior pre and post scene, Artemis scene

M7

The Divine Library pre and post scene, Tranquil Souls pre and post scene, elevator going down & up scenes, Chamber of Echoes fire door scene, Cursed Skull Chamber wheel activation scene & pre and post scene, Tranquil Souls post scene, Peak of Darkness scene

M8

Tusk scenes, Gigapede scenes, Ignis Fatuus pre and post scene, Leviathan pre scene

M9

Rotating Bridge scene, Provisions Storeroom pre and post scene, Subterranean Garden pre and post scene, Subterranean lake scene, Provisions Storeroom (2) pre and post scene

M10

Stone Mask scene, Rounded Pathway pre and post scene, Provisions Storeroom pre and post scene, Rotating Bridge scene

M11

Altar of Evil Pathway scene, Altar of Evil pre and post scene

M12

Torture Chamber scene, Altar of Evil pre and post scene, Marble Throughway pre and post scene, Rotating Bridge scene, Geryon defeat scene

M13

Effervescence Corridor pre and post scene, Vestibule puzzle solve scene, Orihalcon scene

M14

Elevator going up scene, Altar of Evil pre and post scene, Hell's Highway scenes

M15

Upper Subterranean Garden post scene, Gears of Madness pre scene, Altar of Evil Pathway pre scene

M16

Chamber of Sins post scene, Living Statue Room pre and post scene, Waking Sun Chamber Golden Sun scene & pre and post

M17

God-cube Chamber scene, Trial of Wisdom pre and post scene, Trial of Skill pre scene Skull Spire pre and post-scene, Doppelganger post scene

M18

Chess boss pre and post scene, post boss scenes

M19

Room of Fallen Ones pre and post scene, Nirvana of Illusions pre and post-scene, Infinity Nirvana pre and post-scene

A link to this thread will be included in the rules for convenience's sake.

FinlandSimoteus10 months ago

Here are two changes to the CAKE rules:

The Gigazip glitch is allowed. (It is possible to acquire the Blue Orb fragment in M4 and still do Gigazip.)

All missions must be completed in order.

Waifu and XirZs like this
FinlandSimoteus1 year ago

It has come to my attention that the newest version of the DMC3 Tools software allows you to select an option that enables cutscene movement with the Style Switcher 3 that comes with it. Unfortunately this option also enables moving in sections like the M6 spike room where it's normally not possible. If you use this tool to install the Style Switcher mod, make sure the option is ticked off. DMC3 Tools: https://github.com/644/dmc3music/releases/tag/2.3.0.0

Updating the rules to clarify this: "Doing cutscene movement in sections where it is not normally possible in the 2006 version is forbidden (possible ones: elevators on M4, M5, M7, M14, M12 Geryon defeat, M17 spike room.)"

As a result I have to reject some runs that have used this feature that went under the moderators' noses.

XAemonX, JairoxJunior, and Moeter like this
FinlandSimoteus1 year ago

I am making a poll for all Vergil runners (users who have submitted a Vergil run to this day) on whether to allow the use of a turbo button function for Vergil runs. This would mainly be used to shoot Summoned Swords by holding the button instead of pressing it repeatedly manually.

I will send a private message to each runner here with a link to the vote that has the voting token present. The voting token is a unique key that is required for voting. The token prevents manipulation to the best degree.

I will keep the poll open for one week or until all the runners have voted.

JairoxJunior, RageCage64 and 7 others like this
FinlandSimoteus1 year ago

Although not explicitly banned before, the early DLC redemption (PS4/PS5 Complete Edition exclusive) and slot swap (any version) glitches found by Evolvingfetus -> and and are allowed. You do not have to show setting up the Early DLC redemption in the run, as it happens before the timer starts.

FinlandSimoteus1 year ago

I've added sub missions to the individual level boards. Have fun running!

Shredmachine and AxelSanGo like this
FinlandSimoteus2 years ago

We have discovered that if the game's FPS exceeds certain limits like 70FPS or drops below 10, certain skips become possible that would not normally be so. Under normal circumstances the game's FPS (2006 PC port in particular) will fluctuate between the mid 20's and 61. As such, the external altering of the game's FPS is disallowed.

LonerHero, igna77 and 2 others like this
FinlandSimoteus2 years ago

Now that this game can be played on the Epic Games launcher, it has come to my attention that it's not possible to play the game in offline mode. This makes it unusable for NG runs as they require offline to prevent online clan buff inheritance. NG+ runs are fine.

FinlandSimoteus2 years ago

Late post, but after playing through Nioh 2, I have decided to rename two categories of Nioh: Any% is now Credits and All Main Missions Vanilla is now Any%. This is due to the Any% of Nioh 2 ending in the last main mission of the base game (unlocking NG+). Now the Any% categories of the two games are consistent. I also made Any% the default category.

Update: Changed All Main Missions LVL1 to Any% LVL1 and All Main Missions with DLC to Any% with DLC.

FinlandSimoteus3 years ago

I've added the Switch exclusive Bloody Palace (Co-Op) in the ILs. The run will be submitted under both Dante and Vergil. Both runners accounts (or names) will be required for them.

I will eventually add Bloody Palace (Free Style) once the new moderation tools come out.

FinlandSimoteus3 years ago

The load removing timer (LRT) with autosplitter for LiveSplit started by Auddy has been finished by Mysterion_06_ and hies. It features load removal between rooms, which cuts off about 2.5 mins of any run, the option of splitting by each room and automatic reset in main menu (NG) or difficulty selection (NG+). As of now, the loadless time will be used to rank PC runs.

All PC runs must show the LRT at all times, otherwise they will be given the same LRT as the RTA. Old runs have a shared LRT/RTA due to srcom automatically ranking LRT times above RTA even if they are slower. Console runs will only have RTA. Individual levels including Bloody Palace go by in-game time alone.

The timer only pauses between rooms and in the in-game start menu. The reason why loads between cutscenes are not cut is that the 2006 version would save more time overall compared to the HD Collection, and if only HDC would have it, it would be reversed. As the timer pauses in the start menu, runners are allowed to take a breather if they so wish, though it is not encouraged as it makes reviewing the run more cumbersome.

Furthermore on Heaven or Hell, M20 does not split because Vergil's HP bar doesn't get loaded properly since the mission ends so quickly. While annoying, it is easy to time the end from the video.

Mysterion352 and LonerHero like this
FinlandSimoteus3 years ago

I've added all 20 missions and all 6 difficulties for both characters in the Individual Levels section. Rules: Everything goes except super costumes and items. This means you can have maxed out HP/DT/Styles/Devil Arms/Guns. The timing method is IGT given at the end of each mission. Submissions require video and must show the difficulty select menu (before or after attempt) and result screen IGT.

Addendum: difficulty select menu can be shown either before or after the attempt. This means you can restart the mission faster by choosing restart mission instead of quit.

FinlandSimoteus4 years ago

I've added Switch as a main category. Runs done on Freestyle mode will go in it, while runs done on Original mode go in the other categories. In the run submission form, I've also added a variable above Platform so that the PC/console separation isn't visible in Switch and DA.

XAemonX and Bulkanoidniy like this
FinlandSimoteus4 years ago

As per the results of the polls, I have put all PC and console runs under their own sub-categories and moved Any% and PS2DA in Miscellaneous.

Results Categorization: https://strawpoll.com/9cbk7gh9 Any% & DA: https://strawpoll.com/gyy923eg

LonerHero, DECosmic, and witchakorn like this
FinlandSimoteus4 years ago

Due to the recent update on Nioh, the PC RTA no load plugin for LiveSplit by B3LYP broke. Until it works again, I will accept RTA submissions of PC runs.

FinlandSimoteus4 years ago

I've put the Abyss in the individual level leaderboard in 100 level segments. The rules are: Beat the Abyss levels X to Y. Timing is RTA. Timing starts from pressing continue on the Abyss and ends on the last hit of the last boss in the segment.

VictorKratos likes this
FinlandSimoteus5 years ago

I have combined PS3/XBOX 360 and PS4/XBOX ONE as they are similar enough. This makes the leaderboard less cluttered. I have also changed PS2 to PS2SE (Special Edition) and made PS2DA (Dante's Awakening) which is the vanilla version only available on PS2. You can submit those runs there and now there is no need for another leaderboard just for Dante's Awakening.

Artylo, LonerHero, and witchakorn like this
FinlandSimoteus5 years ago

I have put Bloody Palace in the Level Leaderboard and changed the timing method from RTA to IGT has it appears it is pretty consistent among different platforms. This way it is free of the other sub-categories (difficulty/platform). All BP runs must have the IGT at the end of the video.

dubravkoCRO, Artylo and 4 others like this
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