Comments
run: RE:RUN
TaiwanSilverRTA40 minutes ago

Ayo stop breaking every level

run: RE:RUN
TaiwanSilverRTA8 months ago

Stretched resolution RERUN pog

TaiwanSilverRTA2 years ago

No because I died before finishing so the timer doesn't stop upon touching the window. But since I still advanced to the next level we agreed on that this type of record will be retime to the final time -0.93, which is how long the window animation plays

TaiwanSilverRTA2 years ago

Version diff? I mean what is that trap cycle

TaiwanSilverRTA2 years ago

Wtf??? How

MobileGamer likes this
run: RE:RUN
TaiwanSilverRTA2 years ago

crazy man

run: RE:RUN
TaiwanSilverRTA2 years ago

Sick time

thread: RE:RUN
TaiwanSilverRTA3 years ago

SJS is not a glitch, its just movement optimization, feel free to use it in glitchless runs

14Par likes this
thread: RE:RUN
TaiwanSilverRTA4 years ago

brandons404 Yes, 200 is totally fine

thread: RE:RUN
TaiwanSilverRTA4 years ago

By pickup item box at higher frame rate, You get faster rewine animation, which is a unfair advantage to people with better pc. Because of how slightly the time difference are, showing FPS helps verifying a lot, But I guess it doesn’t matter on level with no item box

TaiwanSilverRTA4 years ago

@SumPup What do you mean by shooting the floor? If you mean rubberbanding again by hitting the floor, It is possible on some floors, but consider you need to first get rubberbanding off the wall (which is hard), and rubberbanding off the floor (incredibly rare),and ALSO get the good angle to save time, you probably won't expect it to happen on a Any% run. If you would like to try crazy tricks like that I will recommend you to run individual levels (ILs). For me its more fun to run ILs because you get to try different strategy and routes, without worrying to loss all the progress, so I think you will find it fun to do ILs too! good luck!

jannik323 likes this
TaiwanSilverRTA4 years ago

Its something like this following video : You can kinda see how I do it in this video, You walk diagonally toward a wall (not all of the walls work) and just release jump. If you're going for consistency, I recommend don,t release jump instantly, instead wait for 0.5 to 1 seconds. This trick is currently implemented on 1,2,3,7,13 IL WR runs, but only 1,2,7 is worth going for in any% run in my opinion, because doing it on 3 and 13 is way too RNG depended.

jannik323 and Carson01 like this
About SilverRTA
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