That is because every level except Boneyards was timed incorrectly. I need to get Moderator response though.
Allright guys, i understood the calculation method. This is my Boneyards time, 390569 points
volta, the principle that used at IL Highscore is that amount of points are shown like a time. So, if you get more points - you`ll get "worse" run, which is not. Honestly, i dont know why your level times were timed like usual IL, and i questioned Pandemonium about it in PMs.
Ok i dont understand it now either... IIRC, my Boneyards IL Highscore run was timed like 39d 0h 56m 09s, but current timing method does not make sense at all
It is all pointed in the rules. At IL Highscore runs, there`s amount of points are shown like a time. The duration of the single level pass doesnt matter at all.
But if you want to, you can make new guide by yourself. Also, thank you for noticing it.
I will not delete this guide as it is part of the story, but I will add a [OUTDATED] note and am going to add up-to-date information.
The speed of the game is vary and depends on which version and fps limit you`re running. The OP FPS for most of the versions is 70. There is some another features like running window mode to skip the resolution changing from menu to to track.
As i'm one of the moderators now, i can see that there are avaiable 3 timers - RTA, LRT, IGT. We can not rename them, but we can give them correct definitons and it will be fine solution. RTA is RTA, IGT is a sum of race times. LRT should be the new timer that would be set at first place before RTA and IGT. Only thing is we fairly need autosplitter (load-remover) to be good with that. Yeah, LRT can be calculated manually (it still should be recalculated manually (checkin' up) even if we have the load remover), but it might be tough, and we need a proper decision made generally from all of us.
If we are talking about unstability of IGT race time, we should look if it`s stable. I mean, how many seconds are left per 1 minute (just an example of research) and how much the timeloss fluctuates. If it is not stable at all, we also need change the timing rules for IL runs.
BTW, all of my existed runs made at 60 fps that was locked ingame. I guess it's a native fps here.
ayo. Will you grind it more? UPD: Oh. I just looked at your first level (Shiverpool 1) and you drove it for like 52s faster than me. Your game didnt use frame limiter so it was speeded up, I think. I can make better comparisions, but it is pretty visible advantage. The run should be declined i'd say, because we added the rule to limit the fps to 60 through the run (it`s always hardlocked 30 fps at menu though). So...
I just placed my own opinion. I didnt ask for taking a place at this decisions. Whatever, it seems like you guys dont need anyone opions , so do what you need.
As an outsider, im against this rule. It
s never a good decision to just delete existed runs.
I can understand that you dont want them to be against each other because of noticeable differences, but you can just make separate boards. And, for real, speedrunning means that you choosing most favorable way to speedrun the game, so you can choose language, version (downpatching also), platform etc. It`s debatable how to place them (separately or not) from the game to the game but ffs just deleting?