Comments
thread: NASCAR 2000
Pennsylvania, USARDTUniverse6 days ago

Good to know. I'm looking to get back into this in the summer (I'm the one who made the categories a few years ago) and it's cool that there are a bunch of runners now.

thread: NASCAR 2000
Pennsylvania, USARDTUniverse1 month ago

This is what worked for me, although for practice/qualifying.

North Carolina: 2, 0, Full, Full

Las Vegas: -1.5, 4, Full, Little More Than Half*

Atlanta: -1.5, 4, Full, Little More Than Half

Texas: -1.5, 4, Full, Little More Than Half

Bristol: 4, 4, Full, None

Talladega: -4, -4, Full, Full

California: 0, -4, Full, None

Charlotte: -2, -2, Full, Full

Pocono: -4, 4, Full, Full

Sears Point: 4, 4, None, None

Indianapolis: -4, -4, Full, Full

Watkins Glen: 4, 4, Full, None

Michigan: -3, -3, Full, None

Darlington: 3, 4, Full, Full

Richmond: 4, 4, Full, None

Martinsville: 4, 4, Full, None

Phoenix: 1, 0 Full, Full

Homestead: -1.5, 4, Full, Little More Than Half

Pennsylvania, USARDTUniverse10 months ago

Ha, good stuff! Bregermann told me the GC version is faster than PS2. Makes me think I should give this a shot again lol!

Moistgiraffe21 likes this
Pennsylvania, USARDTUniverse2 years ago

Probably to be safe I'll just go my original route of buying a new Wii. I was lookig to run other Wii/GC games anyway, probably best for me.

Thank you for all the assistance.

Pennsylvania, USARDTUniverse2 years ago

Well, I would hope I wouldn't be in a spot to do 20+ hour run on an ISO loader just to have it banned later.

Is there any way we can define this (or perhaps does anyone know how much faster it can/may be?). I'd be specifically using NINTENDON'T.

SukeSJ likes this
Pennsylvania, USARDTUniverse2 years ago

Are iso loaders on the Wii allowed for the emulator category (my disc reader is dead on my Wii as I do have a disc...my original plan was to buy a new Wii before I saw the runs were split)?

Pennsylvania, USARDTUniverse4 years ago

I'm not a mod, but I do kick around the Discord so I may be able to help.

TTC's reds always seem to be fixed by freezing the clock (jumping into the clock "painting" at 12 will freeze it when you end up at TTC from wherever). I think they fixed this in the upcoming version. I've played rando a lot and I've only once not been able to get all reds from a frozen clock.

I think that's the ruleset they set. My opinion would be kinda silly to keep allowing older versions to post times (I think each version should have it's own section, but I think that's unlikely).

About RDTUniverse
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