Comments
Qwerty733 years ago

Thank you for adding the category, i remember now that you already had the idea a while ago. If i find any more ways to kill an enemy i'll let you know, though i have one question already: If i jump on an enemy with wings, or just jump onto a koopa in general, that won't kill it, but it is kind of against the spirit of pacifist mode, so i was wondering if that is valid or not.

Qwerty733 years ago

Rules: Don't kill any enemy. If enemies disappear because of reaching the goal, that's OK If enemies walk into a pit or somehow just kill each other (e.g. a spike throwing a spike ball to kill a goomba) that's OK If you kill one enemy you have to reset, you can't just retry the level

+A couple scenarios where i'm not sure what would be the best: -Player activates a thwomp which kills an enemy -Player activates an ON/OFF switch which kills an enemy -If you jump on a parakoopa and remove it's wings does that count as killing -...

I also already did a run in case that's needed, time is 11:58:

Kevin700P likes this
Qwerty733 years ago

Hello, I'm not gonna take any side in this conflict, but i think i can at least provide some facts to make it easier to come to a conclusion:

First. Wak's Claim, that the timer runs further even after you have hit the goal tape is true. This can be seen in a submitted leaderboard run as well: https://www.speedrun.com/smm2/run/z09vdk4z To check this you can use the . and , keys to move forward or backwards a frame in the youtube player. I believe that the timer stops on the frame where the coins from getting the goal are added to the coin count. I don't have proof of this, but the run shows that the timer can still move 1 frame before that, so basically the timer stops either when i suspect it does, or later.

Second. This is about someone not seeing any way to save time with luigi assist. There are plenty, actually: One way would be to just give yourself a star at the start of the level and then to reach the pipe faster. Another would be to place blocks in the subworld to clip through the platform, as seen in this run: https://www.speedrun.com/smm2/run/zpr5x3xm

Third. Just my own run for some reference. While most of the submitted leaderboard runs have an obvious timeloss, this one, at least in my eyes, doesn't appear to lose very much time so it may be useful to someone. It is 1 frame off of a 1:05, i'm pretty sure: However, when comparing different runs of this level, you definitley have to keep one thing in mind: The pipe entries can take differently long from run to run. This is because, if you enter the pipe in the center, then the timer will instantly pause and you will instantly go down after pressing down. But if you are a bit left or right of the center and hold down, then the timer will also be instantly paused, however, before moving down, you will be moved right or left to the center first - the timer does not count up during this - and then move down, resulting in a longer animation. Another thing about my run: The small spin jump i do at the start is really supposed to save time. If you get the timing right, then it can save a frame, however it doesn't always. It's a strat that was used in basically every SMW ninji speedrun (it's SMW only). I am not 100% certain whether i got the timesave in this run, but i do believe so, since i could only get 2 frames off in the runs where i didn't attempt it. Here is a video that proves that you can save a frame with the spin jump: Thanks for reading all this, i hope this was useful

EDIT: Got a run 1 Frame off now

Qwerty734 years ago

If it was allowed it should be a sub category imo: Thats because it would be easier to get 16 good levels in a row. Lets say someone was doing runs for the original easy category and the last 8 levels were good on one run, the first 8 on the next run. He wouldnt get any good pb. But someone doing it without stopping would get a really good pb from that since he can start the run anywhere he wants to.

AntBlueR, KilleDragon, and Tonhoy like this
Qwerty734 years ago

I mean it doesn't directly save time, but it can make executing sections way easier, and since you ended up beating it way slower in actual time i thought it might be debatable, but thanks for the replies!

Reball, KilleDragon, and linny356 like this
Qwerty734 years ago

Is pauseing/pause-buffering allowed in IL's?

KilleDragon and linny356 like this
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