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thread: Metroid: Samus Returns
In terms of tech the only small things I've found is that if you jump roght when you grab a ledge then you will immediately spin jump to the platform which cancles the slower get up animation, and also with raised one block high tunnels it can be faster to jump and tap the screen to go int morph ball and enter rather than doing the ledge grab animation idk if this stuff is useful sorry
thread: Metroid: Samus Returns
Good point haha. To be honest im new to speedrunning and stuff so bear with me for being a chump
thread: Metroid: Samus Returns
it would be cool if we could all share tech and routes here to push the speedrun scene for this game
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