I feel as though jumping on the death plane shouldn't be allowed in glitchless. Obviously if we put these modified rules like death plane allowed in the glitched category, it would make those glitches meaningless since it doesn't use those in the under 10 second speedrun. So, I believe it would be better if we had glitchless, no major glitches, and glitched category. No major glitches you would be able to jump on the death plane, I just think its worth separating the categories cause I find myself dying on the death plane randomly for some skips and its not consistent. Take the level 14 WR for example, its a massive time save if you pull it off in a full run, but not consistent at all : Players should be able to go for these time saves and submit times for these, but in my opinion not in Glitchless. I just got into running it today and the biggest thing holding me back are those random deaths on the deathplane for skips (which I assume is the biggest problem for top runners to? Not sure). Maybe I'm outnumbered and this isn't an issue at all to anyone else, but its definitely something annoying to me cause it really feels like jumping on the death plane for these skips should be considered a glitch.
Category idea, using the sewer to escape as fast as possible (you need to be the one who uses the hammer) time starts from movement of spawn and ends when you become a criminal.
I was thinking you were considered "escaped" when red is shown on your screen (indicating fall damage is present). If this isn't how it's done, I wanna know how it is, because I feel as though my time for the keycard category is off ( I put my run and current WR's run side by side -> ). Based on this logic, red was shown on my screen first -> https://media.discordapp.net/attachments/352609981977198603/742116572293890048/spam.jpg?width=1249&height=702 . Just wanted to know how it's timed, since in a lot of the categories, time ends upon touching the ground outside the prison.