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thread: LOVE
I saw that the leaderboard had been split with release 16 but didn't see why from the #1 vid
thread: Fireblob
Choco, prominent trouble-maker, clips jokes out of context.
thread: Fireblob
At time of writing, there are only two runs - and the slower one is in first place.
chocolatecake5000 likes this
thread: Fireblob
thread: Downwell
Based around a playstyle of never going into side rooms. Best to worst.
MVP
- Blast Module: Stomping is fun. Clears groups of enemies quickly.
- Knife and Fork: A good way to keep up with healing as you won't have any other methods except level transition upgrades. Especially potent in aquifer.
GOOD
- Apple: More HP allows you to be a bit more cavalier. Best when you are either missing a lot of HP (as a clutch save) or have full HP (as a max HP up) - I'll avoid it the rest of the time to save it for a more pressing occasion.
- Safety Jetpack & Gem Powered: if you are trying to avoid hitting things as much as possible, then you won't be resetting your shots, nor should you be going for long combos as bouncing on things slows you down much more than just going around them.
- Youth: Increases your chances of getting one of the items above. Obviously best early game.
DECENT:
- Candle: You should try not to get hit where possible, but if you do might as well damage boost more.
- Gem Attractor: Good for triggering Gem Powered and Popping Gems, although you won't need the gems for upgrades.
- Gunpowder Blocks: Clears the area quickly, especially of the blocks themselves.
- Popping Gems, Hot Casing, Drone: Extra incidental damage.
MEDIOCRE:
- Rocket Jump: Almost never useful. Can clear a sticky situation and help with boss spawns.
- Gem Sick: Temporarily increased weapon damage might help against the boss? I just don't bother.
- Timeout: Can maybe clear a nasty mess if you are getting swarmed.
- Laser Sight: I guess beneficial for some weapons like shotgun, but you will only have non-starter weapons on the boss fight and you should be within range the whole time then.
- Reverse Engineering: You only get extra weapons on the boss fight with this playstyle, and you will probably be too busy/distracted to make wise decisions about switching guns.
- Member's Card: Avoid shops anyway. Wasted upgrade.
ACTIVELY DETRIMENTAL:
- Heart Balloon: Slows you down. If you do get this, trigger it ASAP on each level unless on the boss fight.
- Rest in Pieces: Antisynergy with Knife & Fork
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