I renamed the "R+9" category to "Racing+" and added three subcategories.
One of them is new: it's called R+7 (S2).
All the runs that had been in the top-level R+9 and R+14 categories are now in the appropriate subcategory of Racing+.
I also updated the wording of the rules for the Racing+ category to make sense with this change.
I added a R+ 14 char category.
I edited the rules for the R+ categories to allow the custom challenges for multi-char runs.
The current rules for 1 char seeded say the goal is "trigger the credits." It used to be the same goal as all the other categories (beat the chest), but people started submitting a lot of Mega Satan runs, so I changed it. I didn't think about the fact that you can also trigger the credits by beating Isaac without the polaroid or Satan without the negative.
It seems undesirable for those kinds of runs to count, so I want to change the rule to "Beat Blue Baby, The Lamb, Mega Satan, or Delirium (and enter the chest that drops, if applicable)"
Any thoughts?
don't be an asshole xelnas.
what I'm confused about is why the site allowed this to be submitted with no video when I have "runs require a video" turned on in the game settings.
There was a near-unanimous consensus about Zamiel's run that using a mod to reset Eden in a fraction of a second should not be allowed. Is it really relevantly different to use a mod to reset Eden in one second?
The rules were recently updated and currently include the line "You can't use any kind of mods that affect gameplay or give an advantage. (This includes speeding up resets.)"
You are proposing that it should say something like "You can't use any kind of mods that affect gameplay or give an advantage. (This includes speeding up resets, with the exception that you're allowed to use a mod that lets you hold R on Eden to get the standard reset behavior. If you use such a mod, Eden must be the first segment of your run.)"
Right?
Also, how are we going to handle the "booster pack" thing? I guess the most reasonable way is to have a column for the game version and just mix it all together.
I put in the request for AB+ to be added as its own game on this site.
What categories do people think should be there? My first thought is: 1, 7, 12, 14, 1 seeded.
The AB+ rules will include the line "You can't use the debug console."
Additionally, I am going to add the following text to the rules for both AB and AB+ unless there's some objection:
"You have to show the seed(s) for all relevant segments of your run, either by using an external program like an item tracker or by bringing up the pause screen.
You can't use any kind of mods that affect gameplay or give an advantage. (This includes speeding up resets.)"
Since a lot of people already use the hacked file I created for Afterbirth
This seems wrong. I checked all the submitted Eden 1char runs and found none using it, and I checked most of the runs of any kind submitted less than a month ago and found none using it.
Looks like there's a big enough consensus that Zam's thing shouldn't be allowed. What's the best way to phrase a rule against it? Maybe the cleanest way is just "You can't use any external modifications to the game other than changing config files"
While we're at it, let's clarify things about missinghud and layout peeking: "You can't use a tool to read the game's memory and reveal otherwise-hidden information, e.g. player stats or floor layouts." Relevant tools that this rule wouldn't ban are the item tracker and autosplitter, both of which don't reveal any hidden information.
There's a checkbox I can set on the Co-op column called "Values obsolete eachother." Until today, it was turned on. What that meant is that it would only show your best run for a given category, either Coop=Yes or Coop=No, not both. Death asked me to turn this off, because he wants to be able to have it show his best coop run as well as his best non-coop run. This makes sense to me, so I tried turning it off. Here's an example of what this looks like in another game: http://www.speedrun.com/d2lod#Any (the Class column)
This interacts a little poorly with the fact that we have Yes/No/Blank, though. Blank isn't a real value, it just means that the run was submitted before we had the co-op column. But with the checkbox off, if someone has an up-to-date run with Yes, and many old obsolete runs with Blank, it shows two entries, as if we wanted to see the Blank runs.
I'm not sure what the best way to deal with this is. Here are a few of the options I can think of: 1: Leave the checkbox disabled, and people with a bunch of old Blank runs can eventually delete them or update their Co-op values. If they don't, then the leaderboard just continues to show Blank runs next to Yes/No runs. Downside: changing many old runs is tedious, so it probably won't get done, and we don't want to see obsolete Blank runs.
2: Press a button in the game options that makes it set all the Blank runs to Yes. Downside: it makes it look like they were all using coop, when we don't actually know if they were using coop. It's misleading for someone who wants to look at the board and see how prevalent coop/no-coop is among the community.
3: Leave the checkbox turned on, so you can't have it show your best Yes run and your best No run, like it has been until now.
What I really want is for it to only ever show a Blank run if the same player doesn't have any Yes/No runs on the board, but the site doesn't have an option to do something that specific.
I've turned the checkbox off for now so people can see what it looks like, but it's not like I've made a decision that it's going to stay this way. Please post your thoughts if you have them.
I deleted some posts that were offensive/irrelevant
The autosplitter got merged into the central Livesplit autosplitter list, so you don't even have to manually download it. You can just set your game to "The Binding of Isaac: Afterbirth" on the Edit Splits screen, then click Activate.
There was a bug! If you s+q on a floor past b1, it was splitting erroneously. That's fixed in the version I just uploaded.
I also added an option so if you're using floor splits, you can combine basement, caves, depths, and womb into one split each instead of two
I uploaded a new version. It's improved a lot; now you don't have to do the negative numbers thing, because it starts the timer the moment the in-game timer starts. It also has the option to split by floor, for single character runs/races. All known bugs are gone, except for the fraction of a second difference between splitting at the beginning vs end of the chest animation.
I uploaded a new version. Krakenos fixed the bug where it was starting prematurely in the main menu, and I also removed the configuration options to set a starting character, because it's much simpler to just look at whether you're on your first split or not.
There is a bug where if you save+quit on B1 on your very first character, it will see that as a reset. Luckily it's not common that you'd have to do that.
Fixed a few bugs just now: it was resetting when you went down a floor, and if you accidentally re-picked your starting character, it was resetting when you went back to the menu
Updated it so you can set your starting character, and any time you hold R while on that character it resets the timer.
I made an isaac autosplitter plugin for livesplit. It's in the resources page. It's been tested to work for 4 different people so far.
Here's a list of current issues:
¤ The starting delay is different when you start from the main menu compared to when you hold R. To work around this, you should always reset with R at least once when you start a run. ¤ It starts the timer 0.90 seconds before it should. You can account for this by setting your splits to start at -0.90 seconds. ¤ It starts the timer when you're selecting a save file before a run. Just ignore this, get ingame, reset the timer, and hold R. ¤ It splits at the end of the chest animation instead of the beginning. (pretty insignificant)
Footage is required. The usual way to provide it is to stream on Twitch with the free program OBS. You don't need to have super high quality or anything. Once you get a run you want on the leaderboard, you make a "highlight" of it and provide the link to that.
All the categories people usually run don't allow you to use a predetermined seed. There is one category where that's allowed.
I added a column to the leaderboards to mark whether a run uses co-op or not, and added the following rule: "If you choose to use the co-op baby, you can use it to do tricks (for example, transferring health to help with devil deals), but you can't use it to damage enemies."
As far as I know, this doesn't actually change anything for anyone. Every runner can continue doing exactly the same kinds of runs they have been, just mark your runs appropriately.
I also removed a lot of duplication from the various rulesets by making them all state the unique thing that defines that category, then refer back to the "1 char" category for all the general rules. Having so much duplicated text was error-prone. If anyone notices any errors introduced by this change, please point them out.
I also noticed that almost all of the runs submitted to the "1 char seeded" category were to mega satan, rather than to the chest, as defined in that category's ruleset, so I changed its rule to say "trigger the credits" instead.