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Illinois, USAGTAce3 years ago

So something I've noticed (and had problems with in the past) is having an advantage playing on certain flashcarts with faster load times. The new Everdrive Pro saves a bunch of time loading FDS games over the normal Everdrive, which leaves people who don't/can't play on Everdrive Pro at a disadvantage. For example, I played my Famicom Trilogy run before the Everdrive Pro came out, so now my run is easily beatable just because of the new cart (a rough estimate comes to about 15 seconds of time save from the faster load times). Now I could easily do that since I now own the Everdrive Pro, but people who couldn't use the Pro would now be at a disadvantage. I was wondering if there could be a different timing method for runs that would eliminate this issue. My idea would be using the time of all the individual runs put together (without switch times) and using the full RTA time with switches as a secondary time (like what some leaderboards do for IGT; they use RTA as a secondary). I just feel like this load time advantage on certain flashcarts is substantial and makes it unfair to certain runners. It's less important for the longer multi game runs, but I feel shorter runs like trilogy runs do suffer a lot from this issue. What do others think?

dlloyd10 and Mars02 like this
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