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Due to some loading time issues experienced by arcade users playing on lower spec hardware we have introduced the loadless timer format. This format will mainly focus on the in game timer used for each race. Only the raw time of the race from start to finish will be accepted and any time changes from tricks will not be counted. This format will hopefully aid those struggling from longer loading times For submissions we still require a full video of the run for authenticity here is a video explaining the format as well

jjt_defender likes this

So basically the car can have it's acceleration boosted a lot by drifting the car one way and then the other. This makes the car accelerate a whole lot faster than it normally would and can help it go uphill without losing too much speed. This can also be used with feather throttling the gas to force the car to corner faster. This can be used on tracks such as mulholland dr to save a lot of time on sections where speed loss is inevitable

jjt_defender likes this

From the current runs I can see you either cant use this due to the lack of control that comes from a mouse and keyboard or you decided not to use them which I can somewhat understand as a mistake would cost you. The drift is done by turning the wheel all the way to one side while also pumping the gas once. It sends the car into a slide that may seem useless but believe me it's not, that slide if done right can help the car maintain speed when going uphill and also help it corner at full speed which sometimes cause the car to corner too fast and crash into the next corner such as on Mulholland drive. Controlling this also takes some skill since it can be faster but it makes dodging cars a bit more difficult and the slide makes the car harder to control since it's going to possibly go faster than you expected and you aren't going to turn the wheel fast enough. Or idk I could be slow I guess, I've run into this problem on quite a few tracks. The next thing is nitro points which is more of a theory, I'm sure you've noticed that not all tracks are created equal. Each track has nitro points which is when the nitro actually does its job and increases yore maximum speed while you pray that traffic doesnt get in your way. You have probably seen that nitro sometimes just adds like +3 mph and almost seems like its not even working at all, I plan to use nitro on parts of the track that increase my speed somewhere between 10-15 mph when using nitro. They're there but usually no where near the finish line. the drift is something I've used to get 1:58.32 on Mulholland drive with a eclipse that had no upgrades (that's a world record for Mulholland drive by the way but there are no separate categories on twin galaxies so I'll never be able to have #1 unless I file a despute which I plan to, hopefully) anyways.. ... these are two things I use to go as fast as I fan on fnf, I've discovered and self taught the drift without any help and found shifting points when I was desperate for more speed. I'll show some of these when I submit my run, also the staff load me up with 30 credits for runs :)

jjt_defender and camranbant like this
About FernandoAgustin573
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