Comments
Unknown
FinlandDraQu8 years ago

On the 29th I'm available from 3PM to ~11PM and on the 30th/31st from 2PM to ~11PM CET.

FinlandDraQu8 years ago

ISSUE 1: Allowing this glitch would completely change the run and in my opinion, it would remove the essence of what makes the RtCW run special & fun. I would ban the use of the glitch from the main category and create a separate one if somebody wants to make a run utilizing it. I honestly wouldn't keep running the game if the glitch was allowed in the current Any% category.

ISSUE 2: I'm in favor of enforcing the use of stock cvars. This is how it is in games like Quake 1 & Quake 2 and how it should be in any game that has cvars that affect physics & shit. Also makes new runners less confused.

ISSUE 3: I think runners should be able to use whichever version of the game they want to, as long as they are aware of the potential advantages / disadvantages of said versions.

Unknown
FinlandDraQu8 years ago

Game Name: Quake II System: PC Category: 100% Gameplay Estimate: 1:30:00 Ending/Bonus Estimate: - Possible Donation Incentives: - Sample run video: Description: Quake II is a fast-paced first person shooter and the 100% run is pretty cool too.

Game Name: RAGE System: PC Category: Any% Gameplay Estimate: 2:00:00 Ending/Bonus Estimate: 2 minutes Possible Donation Incentives: - Sample run video: Description: A somewhat open world fps with cool tricks/movement/dialog skips/stuff

FinlandDraQu8 years ago

Progress report: Official Mission Packs are now functional. Timer is up next

FinlandDraQu8 years ago

Alright, the features to be added are as follows:

  1. Support for the official Mission Packs "The Reckoning" & "Ground Zero", also known as Xatrix & Rogue.

  2. Statistics tracking that you can display on screen with a few variables. This also includes timing for individual levels + combining those times for each Unit + combined Unit times for complete run time. The stats are displayed on screen in the style of JoeQuake and times are printed in console.

    • Stats to track:
      • time spent on level in hours:minutes:seconds:milliseconds.
      • kills xx/xx
      • secrets xx/xx
    • Console variables: 0 - off, 1 - only time, 2 - time + kills + secrets xx/xx meaning that it'll be displayed on screen as x kills/secrets out of the total amount of kills/secrets on a given stage
  3. In-game soundtrack playback via Ogg Vorbis. Add an option in the sound options in-game to toggle "Ogg Music On/Off", also a console command with same functionality (1/0).

This all amounts to a total cost of £200 / €270.55 / $296.75, so any help with splitting the payment is very much appreciated. Again, contact me on Steam if you're willing to help http://steamcommunity.com/id/DraQu/

Either way, this is a thing now, and it most certainly is happening. Merry Christmas.

FinlandDraQu8 years ago

So, here's the deal: I have a friend who I'm looking into hiring to add support for the official Mission Packs (The Reckoning, Ground Zero) & music playback in Q2PRO. Are there any additional features you guys would be interested in? Maybe a proper counter for kills/secrets & a timer like in Q1 or support for the unofficial Mission Packs Juggernaut & Zaero?

I'm still talking specifics with my friend and I don't have any estimate numbers yet, but would any of you be willing to participate in splitting the cost of the project? If so, add me on steam http://steamcommunity.com/id/DraQu/ and I'll keep you updated on what's going on.

Cheers.

Edit 1: Alright, the features to be added are as follows:

  1. Support for the official Mission Packs "The Reckoning" & "Ground Zero", also known as Xatrix & Rogue.

  2. Statistics tracking that you can display on screen with a few variables. This also includes timing for individual levels + combining those times for each Unit + combined Unit times for complete run time. The stats are displayed on screen in the style of JoeQuake and times are printed in console.

  • Stats to track:
  • time spent on level in hours:minutes:seconds:milliseconds.
  • kills xx/xx
  • secrets xx/xx
  • Console variables: 0 - off, 1 - only time, 2 - time + kills + secrets xx/xx meaning that it'll be displayed on screen as x kills/secrets out of the total amount of kills/secrets on a given stage
  1. In-game soundtrack playback via Ogg Vorbis. Add an option in the sound options in-game to toggle "Ogg Music On/Off", also a console command with same functionality (1/0).

This all amounts to a total cost of £200 / €270.55 / $296.75, so any help with splitting the cost is very much appreciated. Again, contact me on Steam if you're willing to help http://steamcommunity.com/id/DraQu/

Either way, this is a thing now, and it most certainly is happening. Merry Christmas.

Elgu, brainfluid and 2 others like this
FinlandDraQu8 years ago

You could make multiple splits for the same stage in order of visit but that just seems messy to me, so I can't be arsed :p Doesn't take much tho, just go through the route and type "info" in the console on every map load, check the "mapname" line & add the corresponding name to the autosplit list.

FinlandDraQu8 years ago

Since you go back and forth the same levels, it wouldn't work properly.

About DraQu
Joined
9 years ago
Online
13 days ago
Runs
78
Games run
Call of Duty: WWII
Call of Duty: WWII
Last run 6 years ago
12
Runs
Wolfenstein II: The New Colossus
6
Runs
Doom 3
Doom 3
Last run 4 years ago
5
Runs
Warhammer 40,000: Boltgun
Warhammer 40,000: Boltgun
Last run 11 months ago
5
Runs
DOOM
DOOM
Last run 7 years ago
4
Runs
Resident Evil 7: Biohazard
Resident Evil 7: Biohazard
Last run 7 years ago
4
Runs
Wolfenstein: The New Order
Wolfenstein: The New Order
Last run 2 years ago
3
Runs
Hexen II
Hexen II
Last run 5 years ago
3
Runs