Runs will not be accepted or verified until 10/9/21. Giving all who want to play casually the ability to.
Hey all, random forum post.
First off, congrats on Avouca taking 1st place in Episode 1 Any%. Major props.
Second, on top of execution of inputs and movement, computer specs also play a major part in getting a good time.
From what I've been reading, Unreal engine relies heavily on CPU, meaning the better your CPU, theoretically the better your loading times are.
What storage medium you have the game saved on doesn't seem to have that much of an impact. (That doesn't really matter until BtS). However, I'm not entirely certain if NVME SSDs (ones with 3.5GB/s reads) have an effect since my PC doesn't support using one natively. I know for certain that HDD vs SSD doesn't make a tangible difference when it comes to LiS.
If anyone in the community is willing to test out on their rig if HDD/SDD/NVME would be faster, that would be greatly appreciated.
Again, I'm 99% certain it comes down to what CPU you have, but without testing this variable I could be wrong.
Hey all. Now that FB is out in the US (and I've actually had a chance to play it) there's a few changes with the leaderboard.
- I'm not sure why I didn't include this earlier. To mimic the original leaderboard, the category "Story Hard; All Gold Prizes" has been added. Edit 9/11/19: It was dumb to have C/K/F endings subcat for "All Golds". That's not all the golds lmao.
If there's interest for it, I'll make some more changes to add easy and normal story as well.
- Since going for a Rin ending requires you to go through Stage 10, Close Encounter (which has 4 more levels), the leaderboard has been split between Rin and Catherine/Katherine/Freedom (C/K/F) endings.
Otherwise, since going for Rin is completely optional, the top times would just be a C/K/F ending. This way, runners who are wanting to play through Close Encounter may do so, and those who don't want to may as well.
- Safety is not a category. It will not be a category. If you can't risk dying, it's not worth running. Run on Easy, wuss. (Just kidding, you're cool.)
Happy climbing.
What's everyone's stance on submitting runs with the beta patch?
For those who aren't aware, the beta patch is TEA's attempt in making the gameplay of Catherine Classic run at an uncapped framerate. But since most of the game logic is tied to 30fps, it does cause some issues with mechanics.
Mainly: Vince moves, and interacts with blocks faster. (Thanks Isu)
Sections of blocks fall faster (and sometimes single blocks) PS3: Beta:
PS3: Beta:
The drink doesn't last as long. 360: Beta: