Comments
Cabbage6 months ago

would timing start when entering the first level then? have you completed a run as an example or something so I can see what it looks like (any% or 100% is fine)

Cabbage6 months ago

also forgot to mention I can't remove the tutorial from any% because of how speedrun.com structures stuff, all levels need to be under the category so sorry if it's confusing

Cabbage6 months ago

good idea since they're a nice middle ground between full game runs and individual level runs but those are kinda hard to add since you can't reset individual worlds of the campaign, and secret / boss levels are supposed to unlock after clearing a couple of levels. and how would the timing rules be for those?

Cabbage6 months ago

I didn't add it since it's not part of the campaign run (since it's auto-completed even if you reset campaign) and forgot to add as a level run. added it now

Cabbage6 months ago

I'm not sure. it's hard to ban clipboard content, we could add a rule for that specific category but it really doesn't seem to be that exciting of a run.

aren't there also like 150+ weekly mixes? I really want to avoid adding a bunch of categories 1 or 2 people will run (especially now that we have 50+ level leaderboards with no runs already). I just added the categories people wanted since a bunch of people were looking for new campaign leaderboards, weekly mixes have been a thing for a while and I don't think there are many speedruns of them?

I'll add any category if enough people want it I guess, I'm just here to add stuff / moderate since nobody else was doing it.

Cabbage6 months ago

since i'm the only active mod i kinda have to verify my own run, if anyone has any issues with this run let me know here

Cabbage6 months ago

oh alright. those runs are fine then, but please just do a full reset in the future to avoid this issue

Cabbage6 months ago

hi, yeah I'm relatively new to modding and I don't want to reject runs / implement stupid rules for no reason. the reason I rejected those is just because I thought it would be unfair to others.

I think for those bosses it doesn't start until you hit the save? can't remember for sure. that would make it unfair if you loaded the save, since it's basically starting as soon as possible

Cabbage6 months ago

hi, livesplit doesn't support individual levels for now. you'll have to set them up yourself unfortunately or just use the in-game timer

Cabbage6 months ago

as far as the campaign, I added those timing rules because I've done a couple 100% runs already and those are what I used for timing, I just synced the timer starting with when I started moving on the map (hold shift, then press split + move at the same time). if you really feel strongly about this I'll change it.

and yeah, loads are a big problem with the campaign runs, really PC-dependent so if you have experience with making load removers that would be great.

I'm aware of the timer discrepancy, I'll add a rule saying not to cover the timer and say in-game time is used to time these (so pausing doesn't count)

with cactus, I think it's fine honestly. I didn't use any shift rebind in my 100% but I don't think the time saved would matter compared to stuff like the RNG levels you get during the final boss. for individual levels of course cactus is going to matter, but so is stuff like numpad and people without numpad have to rebind anyways. I think sticking to IWM's rules (no multiple shoot keys but other stuff is fine) works here. keep in mind also that input viewers and stuff add more barrier to submitting runs. and I'm pretty sure other IWBTG speedrun leaderboards allow cactus without problems (many people don't even use / know about cactus)

Cabbage6 months ago

what achievements are you thinking of? a lot of them are campaign-related, or would incentivize uploading speedrun-specific levels for stuff like WR and collect x gems. and isn't picasso just copy-pasting a bunch of XML?

Cabbage6 months ago

went ahead and added campaign categories, as well as individual levels for the campaign.

let me know if there's any disagreements with rules / timing in general. for now i'm keeping the "time ends when hitting the finish warp" since that seemed somewhat agreed upon.

Cabbage1 year ago
This comment was deleted
Cabbage1 year ago

unless you can go twice as fast i really don't see why one person wouldn't just get up and leave while the other plays normally

Cabbage3 years ago

i don't think you understand how much time it actually saves. if you aren't able to quick reset, there is a large potential timesave by checking out if a seed is viable or not by spending time checking newt altar location, which can turn into a large time loss if you get many unlucky seeds in a row. i remember when i did a couple all char runs it wasn't uncommon to get unlucky for even up to 5 minutes on characters without vertical mobility which completely killed runs when i was already more than 30 minutes into them. your argument about flipping a coin applies to any% as well, speedruns of this game are inherently luck-based and my argument here is that allowing console during the run fundamentally changes its nature

Cabbage3 years ago

the console is not used during an any% run, it being open for a part of it doesn't matter if nothing is done with it. my problem is that time is required to exit a run, select single player, choose a character, and start a new run. that time makes it so you have to decide whether to spend time checking if a seed is viable or not or just resetting right away, which for me was a large part of all character runs especially since the characters with less mobility have a smaller amount of viable seeds. quickly resetting the run via console completely overhauls it and i have no idea how much time it saves but i don't think a criteria for allowing it should be whether it is "a nuisance" or not especially with how much it defines the run

again this just seems like a pointless back and forth without other people weighing in with their opinions since we disagree with each other so i doubt this is accomplishing much

Cabbage3 years ago

i personally don't see why using the console during runs should be allowed, as i have always considered menuing to be a part of the all characters speedrun. making decisions such as choosing to reset for a better spawn which takes time and checking to see if it's a viable seed is a large part of the run and i think more people should weigh in on whether it's allowed or not. i'm personally against it but if i'm in the minority then it doesn't really matter since i don't have any authority on these things, but that's just my opinion.

Cabbage3 years ago

yes, i never said console should be banned, i only said that now if there's console use in the middle of runs there may have to be rules specifying which commands are allowed in case future patches allow for altering the gameplay itself through the console

the creation of ahk scripts for other purposes are far from conspiracy and i could prove it if you wanted by creating a script which auto-selects specific items from command menus. this could save time in categories such as any% at the end of teleporters but would be especially useful in all chars because of times where quickly stopping to pick up a speed item would save time in the long run. if we ban a script such as that, i would assume the line should be drawn at completely banning scripts during a run in order to avoid having to arbitrarily decide which scripts are allowed or not during a run

Cabbage3 years ago

yeah i would think that using an auto restart script is fine for categories like any% but using scripts in the middle of a run just feels wrong to me, especially if anyone can make whatever script they want and execute it during runs since that's literally a TAS, if you refer to the end of my post it could cause problems

i'm not sure what all can be done with the vanilla console but again, using it in the middle of a run could be problematic if there aren't any rules against it. there are commands like cheats and timescale and although they don't work at the moment later patches could fix them and have more console commands like giving items or w/e, i would think that those should obviously be banned

if you reset a run with a script which uses the console in any% then that part isn't being timed so it isn't part of the run so i don't see how anyone could have any problems with that, but all characters is different from any% since you have to do menuing in the middle of the run. menuing is a skill-based part of many different speedruns and it feels arbitrary to say that it's non-skill oriented in the context of this game and i personally haven't seen any speedruns which allow the use of user-created scripts for the purpose of speeding up menuing without being considered a TAS

Cabbage3 years ago

doesn't bother me that much because it's an impressive run and would still be faster than mine without whichever script is being ran to quick-restart runs and i'm not an active runner anymore. i don't know of any other speedrun which allows the use of arbitrary user-created scripts during the run without being called a TAS though, the use of console commands during a run is also a bit strange and i think if the rules remain arbitrary like this there could be confusion in the future since for example a script could be used to auto-select items from command, mash teleporter entrance, and maybe even automate loader moon travel. just my thoughts though

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