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United StatesBotenRedWolf1 year ago

I know I'm still a nobody everywhere on this site, but I feel that from a timing standpoint, since #3 relies on playing at +10, there may be some of us who aren't completely able to play properly at +10. Sometimes I have issues with fine control or short lapses in other functions that can make it much more difficult at +10. If we're using game time as a base anyway, I think it should just simply be "game time" as a run time, with only speeds <0 not allowed due to their non-linearity.

I've tried to make comparison runs, to see if it was realistic that I even try this, relative to the current IL WR's on the early ARM missions, which are just "run and gun" for the most part, and still end up ~10 seconds (game time) behind. Obviously this leaves the issue of times less than 1s when run times are close, but someone smarter than me may have the ability to write a mod for the in-game clock?

This is just me spouting a couple ideas, with no intended bias and probably a lot of naivete. It just seems imbalanced from the outside.

Thanks for reading, and I hope there's at least a productive discussion about it.

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