So i discovered some inconsistency on the timing method calculated by the game. We should really check that out. Here's a video (i made the video) explaining it
I don't think tts will be too heavily affected by this, because the game itself is running slowly not just the timer it would be as if your playing in slightly slow motion, While this is an advantage it would only make the game easier to play and not affect timing for identical inputs
Well the problem is that the timer and the game itself are not in sync. Which is creating this timer issue. But what is causing this problem is still a mystery
ok I've got a way to test whether the whole game is slow or just the timer. We both put the best ai onto a long track like le mans and don't race against them. If they get very different times then it's the timer, if not, then it's the whole game.
Wait I got it!! My phone updated and added this new “game mode” thats supposed to slow down everything other than the game but I guess smth with the game itself got affected. Turned it off and now it runs smoothly. Going for karts event record now 🏎️🏎️
Alright. I'll compare it with mine when you publish it. But i don't really know what to do with time trial
if it slows down, that can provide an advantage to the racer. but thats a game bug, not an src problem, but i font feel like rejecting runs because of a glitch
I think if the game slow down. It's a disavantage. But we cant reject run because of that. But i think we have to set a standard for runs. Like the number of fps or whatever data we can get. (Because i still don't know what is the cause of the problem)
There is one run remaining from reaching the 100th run. Who will be the first to claim it?