A General Guide to Speed-running UNO
Updated TheRealLieF
by After speed-running UNO for a while, I figured some things out to get the optimal speedrun. Of course it depends on your play style and AI randomness, but there are some things you can control.
šThe Cardsš
- Number Cards
The best cards to have are non-action cards/number cards (with the exception of 0 & 7). This is because there is no extra time added with the animations that come with the action cards.
- Wild Cards (Not +4 Wild Cards)
The next best cards are the wild cards. You can usually play these as the last card and get a guaranteed win, or it can be used if you donāt have the available color.
- 0 & 7
These cards have a special place in UNO. If you are playing the āNo Added Rulesā game mode these cards do nothing. However, if you have a 0 or 7 in the āAll Added Rulesā game mode, this adds unnecessary time to the speedrun, and 9/10 times will cause no record time.
- Other Action Cards (Including +4 Wild Cards)
These cards are shattering for speed-running, however are vital with the ājump-inā and āstackingā rules active. They add unnecessary seconds (usually 3-6 seconds per card) to your time, and usually cause more harm than good.
š¹ļøThe Gameš¹ļø
- Player Position
If you are the first player to play a card, you automatically save 6-18 seconds from your time.
- Drawing Cards
If this happens, you may as well restart your run. There is a very slim chance you will beat any
records while having to draw cards.
- Knowing the Time to Beat
Having the time you want to beat, plus a timer of some sort, is crucial to getting a record. This saves unnecessary time from your overall day because youāll have that extra time to get more attempts in.
I hope this was a good (or at least decent) guide, thank you for reading this, and happy speed-running!
-- LieF
Recent runs
Moderators