Hi all, Ryu here again. I forgot to add this requirement to PC runs; an FPS counter should be visible to ensure the game is properly capped and makes it easier to spot places where the game is sped up. Steam, RTSS via MSI Afterburner, or other FPS counters are acceptable.
There have been no incidents of speeding up Yakuza 5 that I've seen, so PC runs before this post that don't have an FPS counter will not be taken down. That doesn't mean it won't ever happen, and so I still wanted to address it before it can potentially come up.
That is all.
Hi all, it's come to our attention that the current implementation of loadless times is flawed for Yakuza 5 PC. A lot more than just loads (seems to be all fadeouts) are being removed from the timer as well. So unfortunately, I do have to remove all of the set loadless times thus far so only the RTA