I totally forgot a conclusion ^^" You want to dash as often as possible and you definitely want to cancel animations with it. Like the "attack jump" which is itself quite slow but the the proper dash timing it gets quite useful.
I will do attacks next. It may take some days till I find some time to do it. :D My guess would be that you want to avoid the last "Y" chain attack and you want to group as often as possible.
I played it on hardware and on emulation now and I guess there is a time difference. But I kinda dropped the game cuz I dont enjoy to speedrun it :/ I only did runs on emulation because I didnt had the capture equipment back then. PB was like 1h
Since I got the equipment now I may give it a try again someday, I will drop a comment when i looked more into it then.
I feel the same. To trigger an alert feels like an instant denial of the run since its against the philosophy of the game. Same goes for killing a civilian.
Hey guys,
I was wondering what would be the most efficent movement method. Thats why I tried a few and took the first passage from level 1-T as a testing ground since it covers jumping and running.
I did a few tests which each movment pattern and wrote the 4 results which seemed to be the most plausible.
Here is the link with the data and video clips which shows the movment. Feedback is welcome! https://docs.google.com/spreadsheets/d/19OKVKX5QkT2Pk83mt82QHf8YAxPA_N1c5aq61rXphVw/edit?usp=sharing
Hey, I just finished my 1st run and I recognized that loading screens are way longer so what would be fair time increase/decrease for real Hardware vs Emulation?