Yorumlar
Victoria, Australiacros1078 years ago

I'd say that's most likely just lag.

Victoria, Australiacros1078 years ago

Nice man, 4:14.25 is an incredible time! Any% no OOB is pretty fun, also quite a bit easier than 100%. I reckon you'd get WR pretty quick after this insane 100% time. Death abuse setups are, for the most part, really easy in any% no OOB. The route is ridiculously easy to learn, especially for you who probably knows the entire map inside out by now.

Any% is literally just hoping you get lucky and get OOB quick. Since I doubt anyone will get OOB on the first jump, I'd say most of the time save would come from not jumping to align yourself when OOB.

Victoria, Australiacros1078 years ago

Thanks, that's awesome! Knowing what pace you're on during a run would certainly be helpful.

¤secretly hopes the WR will never drop below 4:20¤

Victoria, Australiacros1078 years ago

I dunno. That would make it really easy to create spliced runs. Does it save your exact position or just the room? If the former, just make it save the room. And the cat saving thing would only really be handy for casual 100% playthroughs

Edit: Nevermind. It's perfect! Spliced runs can't be made due to the timer not being saved. So this is perfect!

Victoria, Australiacros1078 years ago

That' awesome! I'll add it as a tool.

Victoria, Australiacros1078 years ago

Nice! I reckon you'll end up beating your 4:18. You can already get 4:18 or 4:19 without that failed death abuse in WR run, and you can shave off some more seconds by not bumping into walls. Getting under 4:10 will require a massive amount of optimization in collecting individual cats, so I reckon the WR won't get below 4:13 or 4:14 anytime soon.

Also I just got a 5:16.75 off camera. I think I'll start recording runs soon, I can easily grind that down to 4:40 without too many major mistakes.

Victoria, Australiacros1078 years ago

I've tried to incorporate a reset button. I've worked out how to reset the timer to 0 and stop all momentum, but the code which handles moving between worlds is pretty confusing and I haven't been able to get it to take the player to a specific room (room_00 in this case).

edit: Wow, just realized I forgot to put the project file in the "source" folder. Oops.

Victoria, Australiacros1078 years ago

Yeah, I saw it. A really, really good run, at this point, would probably be ~4:15. Sub 4:20 (heh) is free if you play consistently throughout the whole run.

Victoria, Australiacros1078 years ago

So as you may've seen in the "Overworld OOB" thread, I've started to dig into the source code of the game to create a custom build. anshwo has helped a LOT (done most of the work :3 ), including basically writing all the code for the onscreen timer and getting the screen crisper.

This will include: Onscreen timer with milliseconds [Done]

Practice mode (Or seperate practice build) to warp to specific areas [In progress]

Reset button (R) [done]

Crisper display (watch RBDJellyfish's 100% run) [Done]

If anyone wants to suggest ideas to add that would be beneficial to runners, that would be great.

Edit: Uploading v1, without practice mode. I'll need to properly look into teleportation tomorrow.

liopoil bunu beğeniyor
Victoria, Australiacros1078 years ago

Huh, I thought this was already a game on this site. I could request this if you want.

Victoria, Australiacros1078 years ago

Oh, awesome! I'll try it now.

Edit: Nope. Still getting errors. I'll PM you on discord. No point spamming the forums with this shit.

Victoria, Australiacros1078 years ago

Damn. Even after I fix a few annoying issues that come up when I try to run the game I get some errors about "obsolete functions" like this: if !variable_local_exists("dir") dir=1

The only way, seemingly, to fix this, is to just leave it as dir=1. This doesn't come up with an error immediately- it renders the first frame before throwing another one, something about referencing a function before initializing it. Ugh.

Victoria, Australiacros1078 years ago

Did the author use GML or drag and drop? I've got very little experience with GML. I don't think it would be too hard to slightly modify for my needs though.

Victoria, Australiacros1078 years ago

I could do it. I've had a little bit of experience with GM.

Victoria, Australiacros1078 years ago

SDA is strange.

And yeah, that's what I expected. Thanks.

Victoria, Australiacros1078 years ago

Oh right, you're talking about 100%. I don't really have any experience in 100%, though I plan to do it after I'm finished with any% no oob.

Offtopic, but do you think it would be worth it to recompile the game with some additional stuff, like a reset button, live timer, practice mode to warp between areas (looking at you caves section) etc? The source code (gamemaker project) was released with the actual game.

Also how on earth you got a 4:23 with 3 unintentional deaths and no death abuse? The 4:25 has kinda mediocre movement (barely any momentum conservation) but it's still a VERY good run.

That being said, it seems to be VERY possible. I found a 100% TAS of this game (no TAS exists for any other categories tho): It's a 3:52. Note that the strat at 2:46 is wrong, you can collect the cat from underneath, which is obviously faster. I don't expect an RTA sub 4 anytime soon, but nice to know that it's possible. This TAS shows all the death abuse that you need. The most important death abuse scenarios are pretty intuitive to use in a run, but there are a few other small ones that could shave off a couple seconds too. There's also a couple minor route changes at the start.

Edit: Just saw the new WR. Solid run! I thought by "3 deaths" you were talking about unintentional deaths. You got the 3 major unintentional deaths, there were 1 or 2 more "big" ones which wouldn't save too much time. Shame on that intentional death where you missed the cat.

You seem to have used the optimal route too. Very nice.

Victoria, Australiacros1078 years ago

Hmm. I find lava death abuse quite reliable, at least at the 1st lava section. I could make a video on it, the timings are pretty simple for most of them. I'm still not too consistent with the death abuse towards the end, though. I'll have to practice that (and caves section :p ).

What's your problem with OBS? I know if I use game capture it doesn't start capturing the game immediately, so I use window capture. Window capture doesn't seem to refresh if you don't have the right settings though- I use window capture with "Executable Name" checked in the settings. Or are you having some other problem?

Victoria, Australiacros1078 years ago

100% doesn't require no deaths. That's just a weird SDA thing I think.

Victoria, Australiacros1078 years ago

Wait- there's a discord server for the players page? And a general mario kart speedrunning server?

Can I have the links please? I didn't even know they existed!

Victoria, Australiacros1078 years ago

Y'know what, people have been asking for it for months (also I really want somewhere to chat about MKDS outside of the player's page yahoo group)

So I made it. Nothing there yet, but I'll put in more channels, etc. https://discord.gg/pqveHkx

Also, sorry if the mods were planning on making one themselves. I'll give you admin access if you want.

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