Thinking out loud about commonalities between these two skips, to get a sense of where else might be worth looking.
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Both occur in the final room of the level, with the item that serves as the level's win condition.
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Both times, that item is on an elevated platform. There's a puzzle in the room which, when completed, activates a lift up to that platform's height.
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The skips trigger by walking into a certain point on an obstacle within the room (as opposed to a wall).
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The obstacle in question is one tile east of the item's tile, and 1–2 tiles away on the north–south axis.
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The glitch trigger is somewhere on the east side of the obstacle (the midpoint in the Engine Room, the southeast corner in the Pirates' Camp).
I don't know which (if any) of these circumstances will prove to be important, but I figured it can't hurt to list them all out to consider.
I've been doing some searching for similar skips in other levels, and I've just discovered another one in the final room of the Pirates' Camp level. If you walk into the bottom corner of this plant (the low one with the berries), it triggers the level end screen:
Great find! I just did some testing on my copy and I was able to replicate the skip as well. It looks like it's even simpler than you were predicting – I did some testing of various setups, and I discovered that I didn't even need to press R or line up the metal box. It seems that walking into a specific point on the east edge of this platform just triggers the level to end on its own:
Ooh, this looks like a cool trick! It's been a while since I've done any speedrunning, but I'm excited to try this out.
Definitely! I only really added [Respawn] since I was running [Revive], so it'd be good to have someone who's actually knowledgeable to mod [Respawn].
Adding in the missing RTA times would definitely be useful! I'll bring you onto the team to handle that.
(Plus, holding the Any% WR is a pretty solid indication that you know your DoZ :b )
That sounds good to me! The leaderboard could definitely use a new design :)