Don't set a default value for the variable. This is what the default does, it automatically filters the leaderboard.
yep that sounds like elevator storage. If you hit the very edge of an elevator spikes and then send it up or down you'll fly in that direction even when you're off the elevator.
Should work in newgrounds player. https://www.newgrounds.com/portal/view/643636
The limit on the number of runs being displayed in the verification queue makes it almost unusable for mods of larger games. I can't even see some of the games I mod in my queue sometimes because it's almost always in the 50-100 runs range. Can we please get some kind of filter for the queue to see runs from specific games, or the ability to scroll through multiple pages of runs?
@goadiroth That's correct. Milliseconds are thousandths of a second. 23 milliseconds should display as 0.023 Something that might help would be allowing moderators to switch the field between deciseconds, centiseconds or milliseconds depending on the needs of the game.
@zMienai that's just a custom variable. If there's a specific game you think should add it then you should ask that game's moderators.
I can't fully delete milliseconds from run times. If I remove the time it just forces 000ms. Even if a run has no milliseconds value already, just clicking in the box for it forces 000ms.
EDIT: This is fixed now, thank you Elo
Maybe there was some confusion on my part due to the use of the word "gatekeeping" and the focus of the discussion on time as the main element that would determine a lack of clear effort. I agree with the conclusion of this thread though. Thank you everyone above for making things clearer.
@ckellyedits I think you're still misunderstanding the point. I'd hope nobody is arguing for a gatekeeping of runs purely based on their time and that isn't what I've seen in this thread. There's a very binary distinction between whether or not someone is making an attempt to speedrun a game. No slippery slope is involved. It's simply that some moderators choose to accept all submissions which are legitimate, and some may reject submissions which are clearly not speedruns.
You might disagree with this approach, but I think it's unfair to misrepresent this as gatekeeping. And even more unfair to claim a slippery slope.
This is a site for ranking speedruns. A simple playthrough with no intent to go fast is not a speedrun and moderators shouldn't be obligated to accept it. I still think it's a good idea to accept that kind of run if it's not an unreasonable length, but it's up to your personal judgement.
Edit Game and what you're looking for is the game Cover.
There's a dedicated thread for requesting to become moderator for an existing leaderboard:
https://www.speedrun.com/the_site/thread/dueac/1
Read the requirements carefully before making a request.
https://www.speedrun.com/hungryknight#Any
One runner's time doesn't appear on the leaderboard at all unless you show obsolete times. I suspect it's related to it being exactly 000ms?
EDIT:
It's actually happening on a lot of runs. Not every run I've verified today, but a lot of them.
For example neither of these two runs show up on their leaderboard unless you show obsolete times: https://www.speedrun.com/hollowknight/run/zn3qd39y https://www.speedrun.com/hollowknight/run/me61ll0z
Nothing wrong with having modinstaller on your computer, but no mods can be installed on the game when you do runs. Including the modding API. The modding API makes changes to the vanilla game that's why it's specifically listed in the rules as not allowed.
Can you add a unified XboxSeries platform alongside the current XboxSeriesS and XboxSeriesX, similar to how XboxOne, XboxOneS and XboxOneX all exist? Thank you.
This tool was made for release patch and hasn't been updated.