Hey everyone!
I'm beginning to learn the PS2/NA category for X-2, and was wondering if anyone could help shed some light on the Shuyin fight.
I seem to only get Rikku/Paine back to Dark Knight in time before Terror of Zanarkand about half the time, and when I don't, I can't seem to recover (either they're too weak as a gunner/songstress to survive Shuyin's attack, or they can't support Paine).
I've noticed that stopping ATB during their DS transitions doesn't really buy me any time, and the only consistent strat I've discovered is performing firaga's in between DS changes. This still feels like a coin flip to me tho, and I'd rather not gamble my runs to a fight that I may not be understanding correctly.
I appreciate any help that you have!
I realize that a lot of discussion has arisen over this topic, so I figure there ought to be a forum post discussing the pros and cons of making 75% be the main category.
Now, first off, the Pimp's Quest community takes these rules very seriously. This is no place for memes, jokes, jeers, jabs, or tom-foolery of any kind. I'd like participants to remain civil at all times.
Pros of 75%:
Removes the first 30 or so seconds of the old route, which tend to be the same from run to run.
Cons of 75%:
Don't get to hear the silly dialogue.
Hey all, here's a potential set up for ICS. It seems as though LA buffers commands differently depending on how you leave the S+Q screen. Basically what I'm doing is buffering B+Map+Left in quick succession as the screen is white-ing out of the S+Q menu. It seems vital that the map and left buttons are pressed ¤during¤ the white-out. The method relies on Link's tile placement (which is a bit wonky across instruments, so I figured I'd document the D4 room first...because of reasons.... :P), as well as the 'rhythm' you input the commands.
I don't have a program to show my inputs, so I'll look into that to provide further clarity.
This is still super shaky, but as long as it's documented I figure this could be of use.