Back in December 2017, Redhead Peckerwood showed the room skip glitch gone wrong in the Technodrome and ended up Wrong Warping to Level 3.
Are there any good spots before the water portion of Level 2 to maybe cause the same glitch and potentially skip having to disarm the bombs?
Stinger is a Konami game released in 1986. I assume someone who worked on Stinger worked on TMNT, but it's hard to connect the dots without credits to go by in TMNT.
No worries! I spent a weekend trying to crack the meaning behind "no die" awhile back and somehow found what it was (along with lots of references to Stinger in the ROM data).
I saw that the prototype went up on the Resources page. There is ONE difference in the TMNT prototype that changes things up that I thought you should know about. There's no die for the Technodrome RNG when you start a normal game. There is a die if you start from the level select screen, though.
It's been awhile, but I'm pretty sure the no-die run defaults to third Technodrome.