Great! Now it's more consistent and fair, i guess
Probably gona try a run soon
I thought about this too, but my focus was 100% with not including the cutscenes in the count, because they are just button mashing to skip everything. I think the start is ok, but the ending should be when collecting Coughka's alarm clock, or atleast when skipping last text in final cutscene. Finishing the run in the fade out is in my opinion, too inconsistent and a large window to scam time a little bit.
I think it would be better if the timer was like that
It starts after skipping last text in the first cutscene
It ends after collecting Franz Coughka's golden clock.
I think the cutscenes are almost useless and should not be considered as parts of the run, but again, that's just a suggestion
This also would apply to world 1 misc. Its starts as the same as 100% but it end after collecting Warren Baty's clock.
What do you guys think of it?
oh, forget what i just said, no, you can jump normally
i guess so, but if i remember well there's also some scattered around the levels too
In the chapters category, it says the timestamps you must set before the game starts. It says the time to XOX, XOS, N64 and emulator, but if your xbox one is from the first version? How should i set it?