Well it's been almost a year now, and people are still running this meme category, more people than ever. While I get that it seems like a cheap meme category because it doesn't complete the game, it is fun, people like running it, and watching it. I feel like it would bring more attention to the game in the long run.
I feel like regardless the end goal, anything that showcases high level execution should be worth consideration for it's own caregory. I'm thinking the answer is still going to be "No.", but if it would sway the decision any, I'd be more than willing to mod the runs for the category as to not burden the main mods.
I've been playing with the Switch NES controller.
From watching several of the top tier submission videos, I kinda feel like there's definitely some turbo usage going on out there. Like I see this insane mashing, and things happening fast, but when I mash things happen slower.
Can we submit a recording of our PB video that the game saves? Or does it have to be live recorded at the time it happens?
I think it's star worthy, I think it's definitely a step above the most previous TAS as far as entertainment goes. Plus the 20 years ago today meme, that's pretty impressive in itself that the same main person has been TASing the route for that long and has been willing to come back and integrate all the random crap the community has discovered over the years.
The most "technical" thing I see is that they implemented a couple screen transition skips. RTA, it's really just timing and getting lucky imo. As far as I'm aware there are 3 times this can be useful, the TAS does 2 out of 3. Niss3 has one in the WR run, and I got a different one in my 2nd place run. I think RTA getting 2/3 or 3/3 would probably be like winning the lottery. The TAS does not get the transition skip that Niss3 got in the WR run, I question why, or if it was thought to try. I had conveyed the transition skip info to Chardcore to pass along, but maybe I didn't explain well. Or maybe it was found to be slower. Who knows.
The other super interesting thing to me was that the TAS was so far ahead on time, that time was able to be taken to give the Silver Key to the non essential character used in the route, which really reorganizes the inventory to save what seems like a significant amount of time on the very last screen of the game.
Aside from that, like Niss3 said, it's executed perfectly. I think the cursor fancy movement has been kicked up a notch since the most recent obsolete TAS so that's also nice.
I messed around with this a couple hours tonight with some crappy TAS runs.
Without New Kid basically the earliest we can hope for to get past the purple tentacle is from the Ed door bell cut scene when the package arrives. Essentially it would come down to who lags out the game the least to get the door bell the soonest.
I crapilly TASed out a 10:21 without using new kid at all. Then as an experiment I went back and instead of waiting for the door bell, I used the breakers to set up the fred skip and new kid past purple that way. That ended up being a 10:06.
The New Kid seems like it can be really situational... Too much is bad. but some is good.
I haven't really tried implementing anything risky yet, I feel like by the time it's all said and done Solo% won't look too much like any% if we keep New Kid. I think I've got a way to set up the "Fred Speech Skip" with just Dave, but I'll need the Rusty Key, and New Kid glitch to be able to do it.
I'd like to see New Kid stay, but if you want to ban using New Kid in solo%, it's going to slow the run down significantly.
As for retiring 2-character, I say go for it.
Let's do Dave Solo%, I think it's a valid run idea, It's been around a while on youtube prior to any of us running it; capnshrimpy and myself have run it recently, it's pretty interesting run.
We could ditch deathless I suppose. It just seemed like a decent difference in time using the death abuse vs Deathless but I don't know that I really pushed as hard as I could have both ways time wise.
Are you seeking just a little more gameplay, but without the daunting task of dealing with 100% all treasures? Have I got the categories for you! How do you feel about:
Any% [NooB - Deathless] - This is an early route of NooB before I found death warping could save significant time, and I never came back to improve deathless NooB
Any% [NooB] - After I discovered deaths could save significant time, I started taking some D's to save frames:
Feedback would be welcome.
Hello runners!
We've received the first JP specific time submission over the weekend and I'm asking for runner feedback on whether the game times should be all left together on one board, or if JP times should be kept separate from US times on it's own board?
The big advantage to the JP version is that the fish weights are in KG where as the US weights are in LBS. This means that the JP scales will stop between 5-600kg where as US scales will continue to count up to ~1200LBS. It's a pretty significant time difference especially toward the end game where you're looking for big fish, and we have to see the fish weight twice.
Thoughts?
I just practiced this a couple times this weekend for the first time, and I would agree that the rules are definitely a confusing read. Even after watching some runs I wasn't sure what was happening, until I saw one that had inputs showing and I could see the code being input at bedtime.
What if the rules were modified to "L+R+Select code is mandatory."? That would accomplish two things. 1) All runs are done correctly, even by people that aren't familiar with the game with a little explanation 2) The mods won't have to sit through a 1-3 hour run from someone that didn't use the code.
I've always just kind of assumed that the new kid menu will display at the same time the normal menu would have, but I haven't frame counted to see a difference. It feels about the same timing wise, instead of buffering a movement (when not switching kids right away) I'm just buffering the new kid menu to show up. Would have to do some actual frame counting.
I've always timed my runs to the first frame when ALL menu options are displayed (3 lines of text, or 3 kid names), and I stop the timer when ALL menu options have disappeared, with the exception of hamsteak% where I stop the timer at first frame of "No Thanks". This has always made the most sense to me on the interpretation of the rules regarding time start/stop.
Well, it seems like there's a variety of things that can happen here with the GT room and Ed. Here's what I'm getting on real hardware,
- Intruder halt! at the top of the security stairs (Reset)
2)Tentacle not frozen, No ed spawn, Ed answers door (Reset)
- Tentacle frozen, No ed spawn, Ed answers door (Reset)
4)Tentacle frozen, Ed spawns at top of stairs (new kid to walk past ed, and go upstairs without ever changing characters like normal GT) (This is 2nd most desirable)
- Tentacle frozen, No Ed spawn, Ed does not answer door. (Most desirable) (edited)
After practicing this for two hours, most common things that I get are # 4, 2, 1 in that order.
I kinda feel like if we're going to allow the 2-Character glitch in any%, we might as well just get rid of the 2-Character% category as it's kind of pointless to have if that's the case.
Thoughts?
I have been operating under the impression that 2-character runs are for the 2-character% category for quite a long time...