Just wanted to say that I see some runs that still need to be approved, I don't have time to devote going through them at the moment as I've have/had my kids staying with me 6/20 through 7/6... If no one else gets to them, I will watch them the week of 7/7.
I will delete this post when verifying all runs have been completed.
I've talked about it with Macobra52, they don't believe there's a big enough advantage either way in JP vs US to justify splitting up the categories.
To date, SpeedrunJoeC, you are only the 2nd person to want to split the board. If we could get more feedback from a larger group of runners that all want to split it up, we could look into it, but at the moment I guess we'll just leave it alone.
That said, the TAS of this game was done in 3:42 RTA on the US version so there's still a ton of time left on the table. I have pretty much gone back to playing the US Version mostly hoping to maybe beat my JP time in the future.
Sounds good to me. I feel like maybe at some point in time, the top 3 times should be down to the ms. Because timing and everything can be such a fickle beast in most of these runs now, ms will really come into play at some point as we'll be out of free, easy time.
Hey friends!
I've posted a guide to the best of my abilities yesterday for this sub 8 Meteor Police route. 7:4x is pretty easily achievable, but today I've updated it with some more info that I had forgotten yesterday, as well as some notes for if you start pushing into the 7:3x (and below?) territory.
https://www.speedrun.com/maniac_mansion_nes/guides/uf4bi
If there's anything that needs changed or updated, please let me know and I'll do my best to fix.
I was under the impression we all settled on adding 8 frames after the first frame that GO TO appears 2 years ago, so that's how I've been timing everything since then whether I switch characters at the start of a run or not.
https://www.speedrun.com/maniac_mansion_nes/forums/scy6f#9fuuc < see this post
I'm fine with whatever makes it easier for everyone. Starting on the first frame of GO TO is fine, or when Dave goes to attention. I start my timer manually on Dave attention as that seems to be the easiest visual cue for me and it's in the ballpark of actual time start, and then I always end up having to frame count anyway on a PB.
I watched a couple videos, it appears to me that the 9 frame+ times you are seeing appear to be pre-buffering the first movement command before the menu appears (Pressing B then A on first screen load before menu appears). The 4 frame times look to not be buffering a movement command (Only pressing B on first screen load before menu), and then doing the movement input when the menu loads. This checks out in my mind, as I've noticed things like this during game play, random extra inputs slow things down, so I guess it would make sense that the early inputs are delaying the menu from appearing. The 12 frame, I suspect may have 1 B press and 2 A presses.
NESAtlas was able to warp to a few other places, best documented here: https://tasvideos.org/Forum/Topics/403?CurrentPage=3&Highlight=531397#531397
But not exactly sure how to get to said places. There could be a lot more to learn about the glitch still, but I don't think anyone's put a ton of time into doing a deep dive beyond what we already know.
Well it's been almost a year now, and people are still running this meme category, more people than ever. While I get that it seems like a cheap meme category because it doesn't complete the game, it is fun, people like running it, and watching it. I feel like it would bring more attention to the game in the long run.
I feel like regardless the end goal, anything that showcases high level execution should be worth consideration for it's own caregory. I'm thinking the answer is still going to be "No.", but if it would sway the decision any, I'd be more than willing to mod the runs for the category as to not burden the main mods.
I've been playing with the Switch NES controller.
From watching several of the top tier submission videos, I kinda feel like there's definitely some turbo usage going on out there. Like I see this insane mashing, and things happening fast, but when I mash things happen slower.
Can we submit a recording of our PB video that the game saves? Or does it have to be live recorded at the time it happens?
I think it's star worthy, I think it's definitely a step above the most previous TAS as far as entertainment goes. Plus the 20 years ago today meme, that's pretty impressive in itself that the same main person has been TASing the route for that long and has been willing to come back and integrate all the random crap the community has discovered over the years.
The most "technical" thing I see is that they implemented a couple screen transition skips. RTA, it's really just timing and getting lucky imo. As far as I'm aware there are 3 times this can be useful, the TAS does 2 out of 3. Niss3 has one in the WR run, and I got a different one in my 2nd place run. I think RTA getting 2/3 or 3/3 would probably be like winning the lottery. The TAS does not get the transition skip that Niss3 got in the WR run, I question why, or if it was thought to try. I had conveyed the transition skip info to Chardcore to pass along, but maybe I didn't explain well. Or maybe it was found to be slower. Who knows.
The other super interesting thing to me was that the TAS was so far ahead on time, that time was able to be taken to give the Silver Key to the non essential character used in the route, which really reorganizes the inventory to save what seems like a significant amount of time on the very last screen of the game.
Aside from that, like Niss3 said, it's executed perfectly. I think the cursor fancy movement has been kicked up a notch since the most recent obsolete TAS so that's also nice.
I messed around with this a couple hours tonight with some crappy TAS runs.
Without New Kid basically the earliest we can hope for to get past the purple tentacle is from the Ed door bell cut scene when the package arrives. Essentially it would come down to who lags out the game the least to get the door bell the soonest.
I crapilly TASed out a 10:21 without using new kid at all. Then as an experiment I went back and instead of waiting for the door bell, I used the breakers to set up the fred skip and new kid past purple that way. That ended up being a 10:06.
The New Kid seems like it can be really situational... Too much is bad. but some is good.
I haven't really tried implementing anything risky yet, I feel like by the time it's all said and done Solo% won't look too much like any% if we keep New Kid. I think I've got a way to set up the "Fred Speech Skip" with just Dave, but I'll need the Rusty Key, and New Kid glitch to be able to do it.
I'd like to see New Kid stay, but if you want to ban using New Kid in solo%, it's going to slow the run down significantly.
As for retiring 2-character, I say go for it.
Let's do Dave Solo%, I think it's a valid run idea, It's been around a while on youtube prior to any of us running it; capnshrimpy and myself have run it recently, it's pretty interesting run.
We could ditch deathless I suppose. It just seemed like a decent difference in time using the death abuse vs Deathless but I don't know that I really pushed as hard as I could have both ways time wise.
Are you seeking just a little more gameplay, but without the daunting task of dealing with 100% all treasures? Have I got the categories for you! How do you feel about:
Any% [NooB - Deathless] - This is an early route of NooB before I found death warping could save significant time, and I never came back to improve deathless NooB
Any% [NooB] - After I discovered deaths could save significant time, I started taking some D's to save frames:
Feedback would be welcome.
Hello runners!
We've received the first JP specific time submission over the weekend and I'm asking for runner feedback on whether the game times should be all left together on one board, or if JP times should be kept separate from US times on it's own board?
The big advantage to the JP version is that the fish weights are in KG where as the US weights are in LBS. This means that the JP scales will stop between 5-600kg where as US scales will continue to count up to ~1200LBS. It's a pretty significant time difference especially toward the end game where you're looking for big fish, and we have to see the fish weight twice.
Thoughts?