Yorumlar
Maryland, USAMixMastaPJ19 days ago

Good lord, someone made an incredible rap song about skate or die 2 15 years ago. I hope it never goes away. Thanks to @SeanAnomaly for the find, I'm probably 5% of it's total views alone lmao

haberler: Top Gear 2
Maryland, USAMixMastaPJ2 months ago

meh, if something materializes you know where to find me and I'll be down haha

Maryland, USAMixMastaPJ3 months ago

Yeah, the RNG obv affects item drops, and limiting item usage could help, but now that it confirms to affect routing of AI cars, I think savestates are just aren't for us. Players just being able to predict which corners to pass inside/outside on without fear of collision because the path is already solved via savestate isn't really a good direction for keeping a level playing field between console and emulator IMO

NewSchoolBoxer bunu beğeniyor
Maryland, USAMixMastaPJ3 months ago

Thanks for filling us in Jak, I can add you back if you think some changes might inspire some more runners.

I just think that unless we're providing the exact save states we want people to use, the manipulation leading up to actual run needs to be documented. Otherwise, we're just rewarding the people who grinded the game for the perfect RNG, which is fine, that's the case in a lot of titles. But when that incredible luck is showcased, it's always including the entirety of the game run so that everyone can see roughly how that luck was generated. Off-Road doesn't have a Time Trial mode like many other racing titles, so we're left to do this during a normal race campaign, where we have tons of opportunities to impact the RNG of the race we plan to submit as an IL. In my opinion, those actions leading into that level are likely very significant and thus should be documented in the submission for others to see.

The only other option is everyone getting the exact same savestate to use, which attaches other complications and requirements.

NewSchoolBoxer bunu beğeniyor
Maryland, USAMixMastaPJ3 months ago

Which then leads to... how in the world can we even have IL submissions? Are we expecting runners to submit their entire run of the game up to that IL attempt to show it wasn't savestated? There's no other way to be sure it isn't based off a save state. If this game saw enough runners, wouldn't it just devolve into who's savestate had the perfect RNG setup for enemy cars to be encountered at the perfect places/times, and less so about the driving skill? In that case, the video of the run itself is trivial, all that is doing is showcasing the lucky AI movements, it's not showcasing the run itself that got the player into that position to have that blessed RNG run.

Do we have a more elegant solution for this? There are zero runs submitted as of now, so getting this right from the beginning is way more friendly than trying to change the rules on people after runs populate the board. I'm open to any and all ideas, including cutting ILs out entirely for cleanliness sake.

NewSchoolBoxer bunu beğeniyor
Maryland, USAMixMastaPJ3 months ago

Besides requiring to start from power on or reset, I request having to finish in first for an individual level. Would look bad to see grey car turbo ahead but still be a record. This won't be much upkeep unless a big Tuber makes a speedrun history video.

That's interesting, that would be a pretty cool category extension. You mean just the final race of the run? Or all of the races? I think the latter is generally pretty damn difficult and probably a lot of luck tied to it. It may just lead to the digging of glitches with the lapcounter which would be counterintuitive to the category in the first place haha.

I am in absolute complete agreement on the Save State issue. It was my whole problem with the IL idea in the first place (that and the lack of interest), and in the 3 months since they were made moderator, it never materialized into anything. We can revisit one day if the demand is there for IL, but for now, with not enough interest, and no real practical way for players to put in reps in a timely manner without tainting the RNG with a save state, it's currently off the table. Obviously we'd all be operating with perfect nitros/upgrades already for an attempt, but memorization and optimization of enemy car movements based on particular save states you have vs a competitor is just a can of worms I don't think anyone wants to deal with.

JakVeneno is no longer a moderator of this game. We thank them for creating the framework of the categories and development to the leaderboard, but it has seen zero submissions so far without any reason to expect many on the horizon.

NewSchoolBoxer bunu beğeniyor
Maryland, USAMixMastaPJ6 months ago

Aight, sounds good. If you're willing to put in the work. If you end up ghosting us, let it be said right now that the sub categories may not be permanent if it requires too much upkeep lol

Maryland, USAMixMastaPJ7 months ago

That's how it sounds on USA/NTSC consoles with original hardware

Maryland, USAMixMastaPJ8 months ago

Just to make sure we're on the same page here, since nearly all of the default rules on this website don't allow for save states, every single attempt would require roughly 10-15 minutes of prep just to get the truck up to maximum spec for optimal time trial times.

Maryland, USAMixMastaPJ8 months ago

My issue with it is twofold:

  1. It would take quite the undertaking of the admins to put all of these boards up, and constantly approve runs/PBs on each level. Would we then need to do this on all the other games? Would we need it for clockwise/counter clockwise?

  2. Would this just be a stupid waste because all the individual level records will just be held by people who sandbag their run to have max upgrades and nitros and just go all out on that one particular track? So the fastest fandango time would just be someone who saved all their nitros up and waited to use them all on this one particular track at that moment for an IL?

Because of point 2, I'm hesitant to consider the amount of work laid out in point 1, but am open to discussion if there's interest besides a single person or two.

konu: Mahjong
Maryland, USAMixMastaPJ8 months ago
Bu yorum silindi
Maryland, USAMixMastaPJ9 months ago

BACK FROM THE DEAD! Welcome back Flux!

Maryland, USAMixMastaPJ10 months ago

Awesome that this game made the marathon. Great run and commentary guys!

march_tv bunu beğeniyor
Maryland, USAMixMastaPJ1 year ago

Well done!

ShesChardcore ve ebm9 bunu beğendi
Maryland, USAMixMastaPJ1 year ago

Great run as always!

mx_seitan bunu beğeniyor
Maryland, USAMixMastaPJ1 year ago

Each level in this game has Krusty collectibles, and if you find them all, you unlock Soundstage 3 in Hollywood. You can't unlock it otherwise, and when you beat Eric Von Burns afterwards, you get a scene during the Krusty show where Bart gets to throw pies at Burns and Smithers. Could we make this a category?

Maybe category rules like "Timing is the same as any%, but all collectibles must be collected, Soundstage 3 must be completed, and ending should include Burns and Smithers pie scene (although not included in the timing)

Thoughts?

MixMastaPJ Hakkında
Team member of RGL.tv
Katıldı
8 years ago
Çevrimiçi
today
Oyunlar
75
Oyunlar oynandı
G.I. Joe: A Real American Hero
G.I. Joe: A Real American Hero
Son yarış 1 year ago
10
Oyunlar
Fun House
Fun House
Son yarış 1 year ago
9
Oyunlar
American Gladiators (NES)
American Gladiators (NES)
Son yarış 4 years ago
7
Oyunlar
Top Gear 2
Top Gear 2
Son yarış 4 years ago
6
Oyunlar
R.C. Pro-Am
R.C. Pro-Am
Son yarış 2 years ago
4
Oyunlar
Micro Machines (Genesis)
Micro Machines (Genesis)
Son yarış 5 years ago
4
Oyunlar
Caesars Palace
Caesars Palace
Son yarış 2 years ago
3
Oyunlar
Bases Loaded II: Second Season
Bases Loaded II: Second Season
Son yarış 5 years ago
3
Oyunlar
Takip edilen oyunlar
American Gladiators (NES)
American Gladiators (NES)
Son ziyaret 1 year ago
316
ziyaretler
Fun House
Fun House
Son ziyaret 1 month ago
375
ziyaretler
Bases Loaded II: Second Season
Bases Loaded II: Second Season
Son ziyaret 22 days ago
200
ziyaretler
Super Sprint (NES)
Super Sprint (NES)
Son ziyaret 1 month ago
211
ziyaretler
Joshua & The Battle Of Jericho
Joshua & The Battle Of Jericho
Son ziyaret 2 years ago
105
ziyaretler
Micro Machines (NES)
Micro Machines (NES)
Son ziyaret 8 months ago
122
ziyaretler
Micro Machines (Genesis)
Micro Machines (Genesis)
Son ziyaret 10 months ago
129
ziyaretler
Micro Machines (SNES)
Micro Machines (SNES)
Son ziyaret 10 months ago
76
ziyaretler
Moderatörlüğü yapılan oyunlar
Ivan "Ironman" Stewart's Super Off Road (NES)
27
hareketler
Micro Machines (Genesis)
Micro Machines (Genesis)
Son hareket 10 months ago
13
hareketler
Ivan "Ironman" Stewart's Super Off Road (SNES)
9
hareketler
Days of Thunder (NES)
Days of Thunder (NES)
Son hareket 1 year ago
7
hareketler
Monster Truck Rally
Monster Truck Rally
Son hareket 22 days ago
5
hareketler
Ivan "Ironman" Stewart's Super Off Road (Arcade)
5
hareketler
Micro Machines (NES)
Micro Machines (NES)
Son hareket 4 years ago
4
hareketler
Micro Machines (SNES)
Micro Machines (SNES)
Son hareket 3 years ago
4
hareketler