Hello everyone!
As far as from now haven't noticed any huge differences between both versions. Load times seem stable between different ports (personally i tried Switch and PC version, no idea how PS4 behaves), and tech wise there don't seem to be any issues that arise yet.
(Though All Sanctuaries cant be run, at least yet, on consoles)
For now there seems no need to separate port versions, but I first want to ask the player base and see the opinions.
Thanks for reading!
Hi everyone!
Currently we found for All Sanctuaries, that if you Save & Quit after completing the Sacred Tree Sanctuaries 2 and 4 before exiting each sanctuary: you can skip the city unlock cutscene which takes at least 15 seconds, and both loading screens leading to the city, and afterwards to Silent Valley. Why? Since you'll be save-quitting, when you reload the file you'll be on Silent Valley, ready to warp to the next city.
This could also be useful for Any% categories if routed for Futago Sanctuary 2 (STS4), but not tested yet. Not recommended for Shiokaze Sanctuary 2 since you want to obtain Boost asap and Shiokaze cleaning is quite fast. Neither it will work for Gengetsu Sanctuary 2 since the city unlock cutscene in this case is what unlocks Ring Sanctuary teleport.
The question is, should we allow this? It does give some usage to Save feature in game and some extra menuing on the run, and basically it's a free time save. Thanks for your attention :p
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Save & quitting in runs is allowed and added into the rules in more detail