Level 1: Two to three seconds from turning it the wrong way Level 3: Six to seven seconds from failing Level 6: One second from doing nothing Level 7: Five seconds from playing the end safe (there were no restrictions) Level 8: One second from the rings going in the hole horizontally Level 9: Half a second from turning it the wrong way Level 11: Six to seven seconds from the back rings going the wrong way Level 12: Four seconds from rings stuck at the second turn, nine seconds from abandoning the back rings Level 14: One second from doing nothing, one second from the last ring not turning Level 15: Eighteen seconds from failing Level 16: Six seconds from rings going the wrong way Level 17: Eight seconds from the back ring going the wrong way Level 18: Two to three seconds from turning weirdly Level 19: One second from unclicking, one second for an unoptimal end Level 20: Four seconds from rings not turning Level 21: Sixteen seconds from failing, fifteen seconds from rings going the wrong way Level 22: One second from the back ring not turning Level 23: Six seconds from rings going the wrong way Level 25: Nine seconds from a ring getting stuck Level 26: Fourty-nine seconds from everything Level 29: Fifteen seconds from rings getting stuck Level 30: Fifty-seven seconds
All of this put together results in a time of 4:28. The IL SoB with 0.1s loads is 4:11. This category has a long way to go!
From BlueMaxima's Flashpoint common issues section of the download page:
This is commonly caused by antivirus interference. Go to https://bluemaxima.org/flashpoint/datahub/Troubleshooting_Antivirus_Interference for instructions on how to make an exception and what to do afterwards.
If the issue is still occurring, ensure that Flashpoint isn't stored in a cloud folder such as OneDrive.
Sceond
pingralls