Seek arm just goes towards seek damage
Unfortunately, Damage - Hide also can't be prefomed in Co-op, sorry!
Candle and Flashlight will help for Greenhouse, but candle can be sorta inconsistent due to Screech, and double rushes can also be infuriating.
Also yeah, Bad rng with fuses upstairs is just annoying, it can kill so much time because of that. The only way to make that bit more consistent / faster is to have at least 1 lockpick / Skeleton key with you up to that point
Rooms and CE - Damage are vastly different things.
I've been the one mostly handling CE runs, but I can understand why its annoying that there's still so much runs unverified. Most of the mod team just seem to be busy with life, college or stuff of the like. Hopefully verifications begin ramping up again when people get more free time once more.
Probably won't be added, takes too long to even get to snare.
Just choose the majority I'd say too
In-game audio is required for top 5 runs. You can still have music in the background, so long as we can hear the ingame audio if your run is in the top 5.
If you'd like, you can send me the link to that run and I can re-verify it
It's Lighter (or Flashlight, not both), Candle, Lockpick, Vitamins, Crucifix and Skeleton key.
Dont worry about multiple uploads, if you've made an improvement, go ahead and submit ^^
The mod team looks through his runs. It was suspicious that they had barely any activity in doors, and then suddenly gets an immense WR like that. But they had tells, such as looking exactly at certain items through walls, ignoring entire sections of the library, etc.
I can't remember the case exactly, but it was all that, and also combined with the fact that we had insider knowledge that Uchi was given cheats by somebody else.
He used ESP, which in short terms is wallhack for things such as levers, books, keys, items etc. There's a colored box that shines through walls around these type of interactables / items.