The problem is determining what counts as a "glitch" and what a "glitchless run" would look like in ultrakill. Would you count slam storage as a glitch? How about dash extensions? What about ultraboosting? Dash slide jumping? Super slide jumps? and the list just goes on and on. There's quite a bit in ultrakill that was maybe at first unintentional that becomes just a part of the game, so right now inbounds is what is usually settled on for anyone looking for a "glitchless" run experience and sometimes that's really all someone is looking for when they mean "glitchless". Also yes at some point in the future we plan on adding weaponless and inbounds IL boards, as for when I do not know.
It has now been added back, will likely not stay forever as we have other reasons for changing the link and taking it off site that I'm not going to divulge here. If its ever not there then It wasn't removed for no reason nor was the discord deleted and will likely be added back in future after some time whenever it happens again.
Depends on the run, only top 10 runs Require audio so if you need to, yes you can remove the audio. In future though I'd recommend just recording the game audio.
may wanna add some level leaderboards, but it should be updated on steam not sure why its not for you though?
If people ran it, this could be something later down the line potentially, but likely not for a long while considering most do not run it and we already have a lot going on with IL's anyhow.
No, if anything it could be a contingency like 4-S has with "Any Boxes", "All Boxes" and "78 Boxes" but unless people run it I don't really think it'd become a thing, not to mention it'd basically be the same as Normal Any% anyway because of the Clip. The only difference would be if one of them or both of them were inbounds exclusively and we already plan on having inbounds tag's for IL's later down the line.
Well again, we don't allow mods ever so this would be out of pocket for us but unless the bugs are fixed in the mod I don't think it'd really matter but not like I play the mod anyway and as I said, we don't take text suggestions for categories here. Get others interested in running it, and have runs out there and then we can maybe have a discussion about it.
It is still possible, though I don't know or remember the best way to go about it but for your info the P-2 OOBs clip seen in P-2 Any% wr or the following runs do still use a clip that works on current patch. What I did to get the style bonus was grab the invisible checkpoint infront of quad cerb room, then go back and use the intended skip to sisyphus, shoot the glass to load the room and scrongbongled kill zone then checkpoint load to the quad cerb room, do the clip, activate first mindflayer arena from OOB's, checkpoint load, do clip again, and head over to the spot and hope mindflayer dies. Don't know if this is the fastest method, but its what I came up with on the spot so feel free to mess around with it.
Any difficulty counts, we don't separate boards based on difficulty. (yet, supposedly this is going to be changed later down the line but not right now.)
Anyone can run any difficulty they want, however if we're talking optimal difficulties it depends on the level, the category and or the enemies. Standard and Lenient specifically are almost never used since they are more of a bridge between violent and harmless and don't really offer any unique benefits. Harmless is always faster if there's no enemies to kill or very few as well as being good on some boss levels thanks to more health and faster stamina regen. (Also its basically THE option for NoMo or NoMoW runs) Violent is usually always faster if you have to do an arena fight that you can't clear in less than a second and depending on the enemies can be better than Brutal due to some changes made to make it harder. Brutal is a bit more situationally faster as a few enemies attack speed and movement speed is increased but some enemies also get changed so they are harder to kill for example mindflayers don't take damage from their projectiles anymore so you can't do the standard instakill method and you can't bait out a guttertank parry (unless you spray gasoline under them first) which could lead to a faster kill in some cases as well as boss fights being objectively slower on brutal because of the health increase. All this to say optimal difficulty is highly dependent on the level, the category and the enemies you are fighting.
Depending on the run your watching, there's a very high likely hood any rocket clips you see in level runs are patch locked.
At the moment you can run whatever difficulty you see fit, however the most optimal difficulties will always be harmless (For when there are no enemies or at least very few) or violent (when you have an arena or multiple arena's to clear) We plan on adding something for other difficulties later down the line, most likely when we get to 1.0 (Full game release)
It is currently closed due to an influx of users, It should be opened back up in a few days.
Well for one, we don't allow mods so this would be rather out of pocket for us. Also even though I've never played the mod myself I've heard time and time again that end screen times with this mod are Broken. Also we do not take text suggestions for categories here, we have enough as is currently and there's no proof anyone will even run this or has run this. A category can get added if it is popular enough with the speedrunning community, but I have a hard time seeing us relaxing on our "No Mods" ruling just for one category. Also this goes over how we actually might add categories. https://www.speedrun.com/ultrakill_category_extensions/forums/hrobz
Adding custom music and or custom textures to cybergrind is intentional and available for everyone, so it does not fall under "Modifications or additions to the game's files are prohibited." ruling. Feel free to add whatever music or textures to cybergrind you want.
UB clips were patched out a few months after Greed came out, so no that doesn't affect 6-2. There was a door clip on an older version of 6-2 though, the door seemingly allowed you to go through easier but this no longer affects 6-2 P% as the WR is on current patch.