Retimed to 7:18 (from 00:04 to 07:22 in the proof video timestamps).
Congrats, beautiful work as always!
Congrats on your new PB! Moderator note: retimed to 28:33 as time ends when the ending screen fades in.
Retimed from 2:17:57 to 2:17:55 to match the time where the confirmation dialog button is pressed.
Retimed from 4:12 to 4:10 (time stops when you hit confirm on hab re-entry, not when summary appears).
Sorry Sleepyhead08, just seeing your comment now that you're on the Discord and told us about it! There are no notifications for comments on news apparently, and so I will be locking the comments here in order to prevent future commenters from being ignored for months like this! Please use other ways if you want to get in touch (private messages, Discord, YouTube...). The Discord link was accidentally a temporary one (my bad!). It's fixed now.
Time starts at 7.450 and ends at 1347.833 at 60 fps to get a final time of 0h 22m 20s 383ms. Retimed using yt-frame-timer
Time starts at 6.750 and ends at 1346.567 at 60 fps to get a final time of 0h 22m 19s 817ms. Retimed using yt-frame-timer
こんにちは、Speedrun.comでこのゲームのモデレーターをやっているDoublevilです(ヴィルヴィルでもいい)。 まずはGGですね、もともと私以外ずっと誰も走っていないゲームなので、やっと申請が来たのは嬉しいですね。 それで、申請に勝手に色々調整したのですが、その調整を一々説明いたします。 まずはカテゴリーですね。 普通のAny%と「Creative Mode」要素(アイテムを何でも無から取り出せる機能)を使ってるAny%に差を付けたいと思っていたので「Creative Any%」という新カテゴリーを作りました。 で、タイミングのことなんですが、ルールによると、タイムストップはロケットボタンを押したあと、フェードアウト完成後になります。 色々観測して10:26/9:39に変換しました。 さらに、「Resources」に「LiveSplit load remover」っていうのがあるのですが、これをLiveSplitで使うと、ロード時間が自動に削られるはずです。 古いバージョンでしかテストしていないけど次は是非こちらをチェックしてください。 もし質問や不満があったら、PMでお願いします。 ルールとかも考え直せないことがないですし。
Congrats! Note: I retimed to 29:36 because the timer starts when the game starts after you select the mode and ends on the ending illustration after skipping the last cutscene that comes after defeating Beatrice.
Also in the future, PLEASE MAKE SURE YOU HEALTH BAR IS VISIBLE. This is important because part of my job here is to check that there is no cheating, and not being able to see your HP makes that harder for me. You could make your follower bars a bit transparent for example.
Thanks for your answers. Good point about loading times being a reason to not switch outposts too much.
So yeah let's do it in real time with loadings.
Hi there! I'm probably going to run this game, and I just made a load remover ASL script for Live Split. It's probably going to break at every update, but I can maintain it. I can upload it here as a resource.
I'd personally prefer the runs to be measured in real time without loads, since it makes your computer hardware less relevant, but it's not going to be fair for the current runs that include loading times.
What do you think? Should we go for time without loads in the future? Or should we keep including loading times?
Sorry for the bother. I'll happily oblige whatever you (moderators) decide. As a side note, I'd be happy to use Discord or whatever else instead of the speedrun.com forum, if possible.