I believe Neogeo Mini is just running emulation. Regardless, I will see about adding it to the site since there is 2 - 3 different compilation machines out now.
As for separating out the versions they would all fall under arcade. I realize there can be very minor differences, especially when it comes to MVS and AES, however it would be excessive, you can easily run the game on current platforms or re-releases. That's just my opinion about it.
@cheekychunk, I made a note to take care of this in the discord. Dont worry it will be added as an annotation.
@The_Challenger99 runs on the board are fine, my issue is with the initial statement "You can start from a reset on most categories. No need to select character every time." Other runners still need to show this and its greatly preferred.
Yes we are aware of these differences, Although its tiresome, resetting is part of speedrunning, for extra checks. It also adds an extra step that makes it harder to cheat and splice runs.
So you will still have to restart by fully exiting. Failure to follow this rule will result in your run being declined.
Thank you, I am not always available, but I just make sure to respond and communicate.
Just for future reference, the majority of runs I do are on Console, if that's not the case I make sure to add a note for that. In this instance I am running the actual game disc and using a PS2, with an actual PS2 controller.
As far as commentating, I try my best to, but sometimes during a 10+ hour stream its hard to keep a flow state, and sometimes I am visibly tired or focused.
I checked all my vods from this time, they all have game sound. @NewSchoolBoxer
Considering I'm one of those people that enforces those standards and leads the community I always hold myself to those same standards. The volume is a little low, so you just have to turn it up.
DM me if there is a specific vod without audio.
Please listen or watch if you have a moment:
Please contact me through message here, private DM, Discord, etc if you have or make fully working emulation for this game 100 USD bounty. Must be fully working emulation, running the game as intended on the arcade.
Please listen or watch if you have a moment:
Please contact me through message here, private DM, Discord, etc if you have or make fully working emulation for this game 100 USD bounty. Must be fully working emulation, running the game as intended on the arcade.
Please listen or watch if you have a moment:
Please contact me through message here, private DM, Discord, etc if you have or make fully working emulation for this game 100 USD bounty. Must be fully working emulation, running the game as intended on the arcade.
Please listen or watch if you have a moment:
Please contact me through message here, private DM, Discord, etc if you have or make fully working emulation for this game 100 USD bounty. Must be fully working emulation, running the game as intended on the arcade.
Last game in the series so far for Senko no Ronde,
Not much to add here except that this is probably the most easily available version to play, in addition to have dlc.
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Changed the category name to Arcade
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Attached the difficulty variables for the sub category.
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Same standard difficult percents this time around too.
Request if you wanted character annotations, or other things added.
Unico, back in 1995 released this, entry in Korean arcades, with some surfacing in rare places, or in some curious arcades in Japan. There's a lot to pick a part here, but as far as Kusoge certified. Anything in the Masters Series is most definitely on the list not just for gameplay but for stealing assets, sounds, etc.
In present times its all fun to enjoy this so please, grab your controller and see what sillyness you can find. It's sure to be a speedrun anyway you play it.
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Renamed Category
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Added Sub Category Difficulty
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Just kept the 3 choices to Easiest, Normal, Hardest percent. this game may or not be affected. Need testing.
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Removed High Score.
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Added Annotations for Characters
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Removed invalid runs.
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Fixed the rest of the toggles on settings to match with other boards.
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FGC Speedrun Discord, https://discord.gg/6Ay9bmb Linked
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The Masters Fighter, the PlayStation exclusive version (not a port) https://www.speedrun.com/the_masters_fighter is also up for you to challenge.
Samurai Shodown Warriors Rage, or known as, New Chapter of Samurai Spirits, Strange Tale of the Swordsman: Revival of the Blue and Red Blade, or known as, Samurai Supirittsu Shinsho - Kenkaku Ibunroku: Yomigaerishi Soukou no Yaiba, or known as, that one ps1 exclusive sam sho game.
Whatever you call this game, Many of us are just discovering it. Maybe your a master, try your hand at some speedruns, and lets learn about this rare part of Samurai Shodown / SNK history together.
Some changes to the leaderboard, suggestions always welcome, and please post any strats or info about this game. It really isn't well documented so the more to add, even a little, the better.
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Added Character Variables.
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Not sure if all characters added completely, wiki said 23 characters, some sites had less, might be secret ones unlockable?
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Removed 1CC
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Added the Difficulty Sub Category
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Renamed the main category to Arcade
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LEVEL 1, LEVEL 4, AND LEVEL 8 added as acceptable categories to submit to. No other variables so there is no any percent.
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Theme is cool, kept it.
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Added the discord, post the cool findings in there as well.
Hinokakera was a game I recently found out about through @BOSSCAT, although I am late to the party, I feel as though this game released well ahead of its time. It might have one of the heavier systems of an anime styled fighter that I have played, and its got some cool flair to it.
I did some minor updates.
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Added character variables.
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Aya Immortal is tournament legal and allowed. As well as she is unlocked from the start.
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There are special fights after the credits on normal% I am going to assume they are on hard and or nightmare%.
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Difficulty spikes very accordingly to the name of % - so hard mode is not something I can clear at this time and nightmare mode is just that right now, a nightmare of a task.
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Double checked previous runs. and self verified for now.
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Added the fighting game speedrun discord. https://discord.gg/6Ay9bmb please join if you have a question or cool strats / media you wish to share!
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We are still looking for the previous versions of this game, contact if you have or know where to get for this doujin fighter!
Unless they changed arcade mode. I think you should try a run and see how the difficulty works.
The start of the X2 series, some crazy high damage in this game, along with the introduction of many tension, ik's and many things we would get used to calling normal for the guilty gear series.
Some small updates
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Variables renamed to reflect both the PS2 and Arcade versions so there is no mistake on selecting.
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Minor differences with some infinites and damage (slayer grab infinite) between the Arcade, which is why they are separated. The load time is slightly faster on the arcade as well in this release only.
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No Instant Kill Challenge has not been added but can be if someone does a run first. Please see the rules over at https://www.speedrun.com/ggxxr Guilty Gear X2 follow up game #Reload for more details.
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News made for the update.
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Join the discord https://discord.gg/6Ay9bmb if you haven't already.
Post here if you had questions or comments. The discord is open to all to discuss and post content about the game as well.
Guilty Gear X2's next game was #Reload, a welcomed upgrade to original Midnight Carnival. While not completely fixing the balance of the original, It did add Robo Ky, and historically it was a big deal that this game had the ability to play online with the Xbox.
Going back to older versions has led to new discoveries for players of this game, especially with the release of the GGXX #Reload PC version. This realization also leads to updates for the leaderboard.
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Chose to show emulator runs by default (more runs are now visible on the board that were previously hidden.)
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Disabled IGT, Don't know why this was turned on but it was glitching some runs and records. This game and all other entries in the GGXX franchise use Real Time Attack (RTA.)
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PC loading is completely different from Xbox/PS2/Arcade releases. Time to skip the loadings is essentially built in. However with the GOG, Steam, and other PC releases your able to skip that section entirely. This means the original releases have no way to compete with this.
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Will add a separate sub category variable for the PC version.
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Removed console unlocks or no unlocks. If your already playing ANY% then ANY character is ok.
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Removed the time variable. From here on out, time should always be the default. After watching speedruns and doing diligent research. Time has no visible impact on AI behavior. And If your playing to get time overs in guilty gear, your doing it wrong. Please use the default time setting outside of anything that's no any%
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Console unlocks were not defined, I will put a list below this to show what they are/were for each game. If I miss some please notate.
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Archived Survival Mode, there are currently 0 submitted runs, if it is desired to have back we can unarchive it.
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M.O.M mode was under misc for this leaderboard with 0 submissions as well. For right now it has been archived. If a run is submitted it will be added back, if its a full completion run.
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Removed the "Other" under run types. Not a single run used this variable and its undefined. Basically no idea what other means, and it seems none of the runner did either.
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Arcade No Instant Kill Challenge has been added as main category.
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Moved the Any% to its correct spot under the difficulty. Again changing the time, round, and using secret characters fall under this percent.
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Grandfathered the old 1 round Easy, and Normal, and Manic runs, under misc. You can still submit to the 1 round challenge there. I also beat the WR time for these before switch, so I misc'd my own runs as well.
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Switch Difficulties to have the above mentioned Any%, and keeping Beginner, Normal, and Maniac, adding the percentage symbol to show that its the category.
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The only Instant kill runs were Any%, rechecked all runs.
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Fixed the link on some runs so the video would embed properly.
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1 round runs that use anything above the Beginner percent difficulty were put in the misc category mentioned above named NO IK 1 Round Challenge. @diabetesNINJA @Antea @norinori74 and @DBcade have runs under that misc section now.
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@waniknife, who did the default round and time on maniac was moved to the appropriate category.
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Arcade's Variable difficulty set to: Any%, explained in detail her, Beginner%, Normal%, and Maniac%
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Arcade's No Instant Kill Challenge also has its Variable difficulty set to: Any%, explained in detail her, Beginner%, Normal%, and Maniac%.
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Annotations for Rounds and Timer removed. Outside of Any% you MUST use 99 default timer, and the 3 rounds. The standard has been set long before this site existed, please keep the arcade speedrun rules standard for games that have an arcade release.
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Run types variable removed.
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News thread made, this change will be reflected on ALL Guilty Gear boards, even adding No Instant Kill Challenge to previous runs. Please enjoy the cleaner board, and more clear way to run the game.
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Fighting game speedrun discord https://discord.gg/6Ay9bmb updated as well. Please check there.
Feel free to post below if you questions or comments regarding the game, this was a huge change log but this game really deserves the best treatment. You can also reach out on the discord.
Fight against commandos, yokozuna, teenage girls, muai thai users, George Foreman, old karate men, the T-800, and last but not least, Mr. Bear.
Also on the extreme difficulty list, mainly due to Mr. Bear having ultra instinct and being able to whoop your ass for free especially on harder settings. I think this bear surpassed Ryu...
Fixed and updated the leaderboard with the following:
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Individual Leaderboards fixed.
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Categories renamed and set with default displays,
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Disabled the ability for mods to verify their own runs by default.
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Added the discord https://discord.gg/6Ay9bmb Any loops, or strong strategies are more than welcome to be posted and shared over there.
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Added Character Annotations, as well as attached them to the current runs.
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Removed the Continues / 1CC sub variable.
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Fixed back end variables.
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Changed the theme, and added the most appropriate background.
To all who challenge the multi-fighting style championship, I seriously wish you the best of luck!