Konular
South Carolina, USACheesedog4 years ago

Thought I would start a thread for version differences considering I went down the rabbit hole tonight comparing the Gamecube versions. As far as I can tell, the USA and JAP versions (Spirits & Spells and Mahou No Pumpkin) are indistinguishable except for the language, but they're both different from the EUR release (Castleween).

  • Starting character: USA & JAP show Alicia/Ann walking in front of Greg in the opening in-engine cutscene, Greg disappears, and then you start the first level as Alicia/Ann. In EUR, Alicia and Greg are switched, and you start as Greg.

  • Falling rocks: the boulders that fall in level 1 have a different pattern in EUR. (Slightly trickier, I think.)

  • Cutscene swap glitch: I found a glitch in USA where if you enter a cutscene trigger while swapping, the cutscene won't play until you stop moving, and you don't trip cutscene triggers while you're in this state. JAP also has this glitch. EUR does not, but you can still achieve permanent cutscene glitch (don't know why you'd want to, it softlocks you to that level because you can't load the end level cutscene) by dying while going through a cutscene trigger.

Based on those, I assume that there are plenty of other differences throughout the game between USA/JAP and EUR on the Gamecube, and that it's definitely not just an emulator quirk. I haven't had a chance to look at PS2 versions but I imagine that's also a can of worms.

If anybody has any more version differences, post em here. I'll update this post with a list or something if my desire to do it exceeds the absurdity of the enterprise.

BuskinCothurn ve Sjorec bunu beğendi
South Carolina, USACheesedog4 years ago

Hey all! This is just a thread to dump any scintillating moving eye candy you may have. I'm going to be generating a lot of "extremely high quality content" in the recent future and I don't want to just flood the forum with threads.

If you have any runs that you're definitely not gonna submit, go ahead and toss 'em in here too.


I wasn't going to broadcast this, but my irl running buddy was out of town and I had to show him a glitch. (I didn't stream in low latency because I'm dumb so a lot of the stream is me mentally trying to work around a 30 second delay.) 

https://www.twitch.tv/videos/538861519

0:07 - 0:50 = Exploring "Cutscene Mode" aka "Switch 'n' Skip". (Spoiler: It's not that useful... yet...???)
0:53 - 1:03 = Level 2 crystal farm spot & jumping is clearly too good
1:04 = doing the level 2 gate skip
1:10 = Level 3 crystal farm spot
1:11 - 1:14 = Frogger skip? Also sometimes gates just don't open I guess???
1:22 = I get lost at the end of level 4.
1:23 - 2:22+ = Like 10 more levels or something.

I'm starting a list of glitches and a factsheet that I'll post to the guides when its starting to look halfway decent. I have some more clips and more interesting bits (like proving that when you restart a level it sets your crystals back to what you had coming in), but it's late and I have to compile some of this.
South Carolina, USACheesedog4 years ago

Hey y'all! Found this game scrolling through the depths of games with no active runners and realized that it's borderline criminal that it has no runs logged at all. So I tagged a friend who's on board to run it too and I made an account specifically for the clarion call of Spirits & Spells.

After checking the other threads, it looks like nobody's really sunk their teeth into the routing enough to get a run they're proud enough to record. Are any of y'all still out there? Would you come back to the game if there was a little bit of life in the community?

Also, any resources or suggestions from back in the day? Also, what version were you running on? Despite not having finished a casual run yet, I'm working on a draft of a guide. I just noticed the switchjump glitch, so that's going in.

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