victory check times
6 years ago
Germany

hey there,

as I am a sucker for numbers and stuff I set up a google table with all the recorded victory times in seconds and tried to find a formula to calculate the times the game checks for victory. roman mission 1 times suggests that it must be an time between 3 to 4 seconds in between those checks.

after a little testing I can say that with the times we have now it is most likely like this: t = rounddown(3,2x;0) with x being a natural number ...or in other words any multiple of 3,2 rounded down.

only 2 of 58 sample times don't fit in which is fine by me. when we get more times on the leaderboard I can second guess my theory and maybe adjust it.

here is the link to the google table: https://docs.google.com/spreadsheets/d/1-GNWwjxE11dreeBclUWMz0GbpYhMMFpZH-iw8mHBnnA/edit?usp=sharing

Tarafından düzenlendi yazar 6 years ago
Germany

updates: one of the two times not fitting in my theory was wrong, so only 1 out of 59 times don't follow my formula.

while doing attempts of the first roman mission I realized that the game does check the time exactly every 3,2 seconds. two examples as proof:

  1. look at kingcats run of the first roman mission. he conquers the last tower while 1m 16s is allready showing in the bottom right and gets the victory message right away. this is because the game checks at 1m 16.8s if the victory conditions are met.
  2. in contrast to this I noticed that I never get the victory message for 1m 20s when this time is allready shown on the bottom right. this is because the game checks excactly at 1m 20.0s. so if 1m 20s is shown on the bottom the xx.0s is allready over. I only got the 1m 20s victory message when conquering the last tower at 1m 19s or earlier.

so it's not the game that rounds down the check times. we are doing it as we are only getting an update of the game time every full second. now I am pretty sure that my theory is 99% right.

ps: if someone wonders what mission time does not fit in: it is roman mission 8 in saschas full game run.

Thats very interesting findings. Good job.

It might be interesting to look into it in regards to frames, as this is mostly the increment of time games normally use.

3,2 second are 192 frames (60FPS) but doesn't seem significant ...

I guess we would need more data.

If I find the time I will make some new times in Roman 1 and see if they fit the rule.

Germany

so far all additional times fit in.

I was thinking about frames as well but wasn't sure on what fps this game runs tbh.

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