At any level, if the death caused by dropping, press pause at the frame which decides the death, and this level will be skipped.
Great stuff, HouJi! After doing some testing I can confirm that this glitch only works for the JP version. I never tested the PAL version, but I would assume it's based on the US version anyway.
Yes, CLChambers - triggering the glitch there in that pit in the final stage brings you right to the ending. Actually, all the places where the glitch were demonstrated in the video is everywhere you'd be able to do it in runs, except for the plant level where you gotta kill frogs and the first auto-scroller on the final planet.
So, moving on from here... should we keep Any% the same and it's up to runners if they wanna include the glitch, or should we move over all Any% runs to "Any% no WW" by default? (WW as in wrong warp, i.e a warp done by a glitch if there's someone who doesn't know), and then if someone uploads runs which has the warps, a new Any% leaderboard could get made?
So I have been thinking about this a little bit, and I don't know if separating the game by region is the way to go. If the different regions would impact game speed or game mechanics or text or anything that made the runs different by just running the game we do now, it would definitely be the best way. But as far as we know, the death warps is the only real difference. Let's say I have a Famicom and the SF2010 cart, and I want to get serious with the game with no intention of going for the death warps (either because it skips too much, or because it's too hard). It would be impossible for me to even get close to top times within the JP leaderboard. We would force Famicom players to get a US NES, get a flash cart or play on emulator just so they could be competitive with the way they want to play the game.
You were talking about preserving the way the game was being played before a certain trick or glitch was found, and I agree. But separating by region won't do that. There is some runs on the leaderboard already that are on JP version; we would move them over to the other region without any difference in how the run is being played. However, separating it by either Any% vs Any% no WW, or Any% vs Any% Glitchless will do just that.
That would be my reasons, anyway. Let me know what you think.
That works for me. Thanks for being cool.
I want to get back to this game soon-ish, and when I do I definitely wanna try the new death warps. When I do that I will definitely learn more about the JP version and if there's any more differences.
I agree with how you are splitting categories, my only gripe is the category name. I think the category should just be "No WW", it should no longer have "Any %" in the name if there is something major that is not allowed, it just doesn't make sense as a name.
Oh, I didn't know that was a thing? I thought people always added stuff to "any%". Like with Zelda, "Any% no U+A", or like with Zelda LTTP or Super Metroid's "Any% NMG", etc. I feel like if you leave out any%, people don't know if it would be 100% or low%.
Sure, this game only has any% yet, but that isn't obvious to people who hasn't seen the run before, I think. I wouldn't be opposed to changing the name of the category, though.
Seems like this game is completely and utterly broken now for any% as this glitch also works when dying regularly by having 0 health. You can read and find out all about it here in the last post: http://tasvideos.org/forum/viewtopic.php?t=471